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A playtest is the process by which a game designer tests a new game for bugs and design flaws before releasing it to market. Playtests can be run "open", "closed", "beta", or otherwise, and are very common with board games, collectible card games, puzzle hunts, role-playing games, and video games, for which they have become an established part of the…
Art, Video games & Other games
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| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Playtest | is a | process by which a game designer tests a new game for bugs and design flaws before releasing it to market | 0.90 | text |
| Playtest | is a | internal testing process not available to the public | 0.90 | text |
| desync problems in the lockstep protocol | instance of | publishes playtests to the public during the release process so that a broader range of testers can verify that new features don't introduce critical errors | 0.80 | text |
| unwanted side effects on the gameplay can be balanced out prior to the next stable release.Valve does not often make use of open playtesting | instance of | publishes playtests to the public during the release process so that a broader range of testers can verify that new features don't introduce critical errors | 0.80 | text |
| in keeping with the company's tradition of tightly controlling what information they release to the public | instance of | publishes playtests to the public during the release process so that a broader range of testers can verify that new features don't introduce critical errors | 0.80 | text |
| Playtest | related to Board games | In | 0.60 | section |
| Playtest | related to Board games | Major | 0.60 | section |
| Playtest | related to Board games | Wizards | 0.60 | section |
| Playtest | related to Board games | Coast | 0.60 | section |
| Playtest | related to Board games | Dungeon Command | 0.60 | section |
| Playtest | related to Board games | Next | 0.60 | section |
| Playtest | related to Disadvantages | The | 0.60 | section |
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