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Lockstep protocol

The lockstep protocol is a partial solution to the look-ahead cheating problem in peer-to-peer architecture multiplayer games, in which a cheating client delays their own actions to await the messages of other players. A client can do so by acting as if they're suffering from high latency; the outgoing packet is forged by attaching a time stamp that is…

Art, Drawbacks & Asynchronous lockstep protocol

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Drawbacks

2 related topics

Asynchronous lockstep protocol

1 related topics

Overview

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Asynchronous lockstep protocol

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Lockstep protocol

Nodes12
Edges11
Triples4
Avg. degree1.83
Density0.166667
Components1

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Lockstep protocol

Top relations

related to Asynchronous lockstep protocol · 3
Lockstep protocol → Such, This, To
is a · 1
Lockstep protocol → partial solution to the look-ahead cheating problem in peer-to-peer architecture multiplayer games

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Important terminology

players protocol lockstep player actions action commitment sent time announce cheating client latency game games first commitments asynchronous peer-to-peer hash

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
Lockstep protocolis apartial solution to the look-ahead cheating problem in peer-to-peer architecture multiplayer games0.90text
Lockstep protocolrelated to Asynchronous lockstep protocolTo0.60section
Lockstep protocolrelated to Asynchronous lockstep protocolThis0.60section
Lockstep protocolrelated to Asynchronous lockstep protocolSuch0.60section

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