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Physical computing

Physical computing involves interactive systems that can sense and respond to the world around them.[clarification needed] While this definition is broad enough to encompass systems such as smart automotive traffic control systems or factory automation processes, it is not commonly used to describe them. In a broader sense, physical computing is a…

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Map overview Semantic statistics

Physical computing

Nodes54
Edges53
Triples117
Avg. degree1.96
Density0.037037
Components1

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Physical computing

Top relations

related to External links · 45
Physical computing → Arduino, Basic, BeagleBone, Blue Melon, BluePD BlueSense, Breadboard, Computer Aided Architecture Design, Dan O'SullivanPhysical Computing Archived, Daniel Rozin Artist Page, Daniel Rozin's, Department, Dwengo, EmbeddedLab, ETH Zürich, Fritzing, GP3, GPIO, GPIO's, IDII, Interactive Telecommunications Program
has application · 14
Physical computing → An, Big Bang, Both, Commercial, Dance Dance Revolution, Exergaming, Haptic, Illustris, Nintendo's Wii Fit, Now, Other, Physical, Sony Eyetoy, Today
related to Further reading · 14
Physical computing → Computers, Controlling, Dan, Igoe, ISBN, Lock-gray-alt-2, Lock-green, Lock-red-alt-2, O'Sullivan, Physical World, Premier Press, Sensing, Tom, Wikisource-logo
has method · 8
Physical computing → Adafruit, Arduino, Boards, DIY, Physical, Prototyping, These, With
related to Art · 6
Physical computing → Camille Utterback, Daniel Rozin, In, Jonah Brucker-Cohen, Rafael Lozano-Hemmer, Scott Snibbe
related to Examples · 5
Physical computing → Arduino, Physical, Raspberry Pi, The, These
related to Education · 4
Physical computing → Studies, The, The Exploratorium, This
related to Product design · 4
Physical computing → Firms, IDEO, Physical, Teague
is a · 1
Physical computing → creative framework for understanding human beings' relationship to the digital world

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Important terminology

physical computing world computer often design used examples digital sensors interactive systems devices product art also platforms prototyping platform using

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
Physical computingis acreative framework for understanding human beings' relationship to the digital world0.90text
smart automotive traffic control systems or factory automation processesinstance ofWhile this definition is broad enough to encompass systems0.80text
it is not commonly used to describe theminstance ofWhile this definition is broad enough to encompass systems0.80text
motorsinstance ofand/or control electro-mechanical devices0.80text
servosinstance ofand/or control electro-mechanical devices0.80text
lighting or other hardware.Physical computing intersects the range of activities often referred to in academiainstance ofand/or control electro-mechanical devices0.80text
industry as electrical engineeringinstance ofand/or control electro-mechanical devices0.80text
mechatronicsinstance ofand/or control electro-mechanical devices0.80text
roboticsinstance ofand/or control electro-mechanical devices0.80text
computer scienceinstance ofand/or control electro-mechanical devices0.80text
and especially embedded developmentinstance ofand/or control electro-mechanical devices0.80text
Dance Dance Revolution to more esotericinstance ofshowing the relationship between the physical and digital world.Commercial applicationsCommercial implementations range from consumer devices such as the Sony Eyetoy or games0.80text

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    Min side: 3
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