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Non-games are a class of software on the border between video games and toys. The term "non-game game" was coined by late Nintendo president Satoru Iwata, who describes it as "a form of entertainment that really doesn't have a winner, or even a real conclusion". Will Wright had previously used the term "software toy" for the same purpose.: 11, 412 The…
History & Art
Explore the main themes, entities and connections around Non-game. Start with the topic map, then use the sections below for research and deeper semantic analysis.
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| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Non-game | related to External links | When | 0.60 | section |
| Non-game | related to External links | Nintendogs | 0.60 | section |
| Non-game | related to External links | The | 0.60 | section |
| Non-game | related to history | Non-games | 0.60 | section |
| Non-game | related to history | One | 0.60 | section |
| Non-game | related to history | Atari Inc | 0.60 | section |
| Non-game | related to history | Surround | 0.60 | section |
| Non-game | related to history | Atari VCS | 0.60 | section |
| Non-game | related to history | Video Graffiti | 0.60 | section |
| Non-game | related to history | Later | 0.60 | section |
| Non-game | related to history | Alien Garden | 0.60 | section |
| Non-game | related to history | Epyx | 0.60 | section |
These clusters group vocabulary that occurs around closely connected concepts in the source material.
Bridges can reveal useful research angles that are easy to miss in a flat list of related terms.