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Non-game

Non-games are a class of software on the border between video games and toys. The term "non-game game" was coined by late Nintendo president Satoru Iwata, who describes it as "a form of entertainment that really doesn't have a winner, or even a real conclusion". Will Wright had previously used the term "software toy" for the same purpose.: 11, 412 The…

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Overview

History

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Map overview Semantic statistics

Non-game

Nodes46
Edges45
Triples34
Avg. degree1.96
Density0.043478
Components1

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Non-game

Top relations

related to history · 31
Non-game → Adventure International, Alien Garden, Atari, Atari Inc, Atari VCS, Bill Budge's Pinball Construction, Broderbund, Creative Software, Datamost, Doodle City, Doug Smith's Lode Runner, EA's Adventure Construction Set, Electronic Arts, Epyx, His Robot Factory, Jeff Minter's Psychedelia, John Anderson's Rally Speedway, Later, Llamasoft, Moondust
related to External links · 3
Non-game → Nintendogs, The, When

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Important terminology

games software video non-games game 1983 term goals simulation art called toy since set nintendo one 1984 construction bounce form

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
Non-gamerelated to External linksWhen0.60section
Non-gamerelated to External linksNintendogs0.60section
Non-gamerelated to External linksThe0.60section
Non-gamerelated to historyNon-games0.60section
Non-gamerelated to historyOne0.60section
Non-gamerelated to historyAtari Inc0.60section
Non-gamerelated to historySurround0.60section
Non-gamerelated to historyAtari VCS0.60section
Non-gamerelated to historyVideo Graffiti0.60section
Non-gamerelated to historyLater0.60section
Non-gamerelated to historyAlien Garden0.60section
Non-gamerelated to historyEpyx0.60section

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    Min side: 3
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