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Morph target animation, per-vertex animation, shape interpolation, shape keys, or blend shapes is a method of 3D computer animation used together with techniques such as skeletal animation. In a morph target animation, a "deformed" version of a mesh is stored as a series of vertex positions. In each key frame of an animation, the vertices are then…
Technique & Overview
Explore the main themes, entities and connections around Morph target animation. Start with the topic map, then use the sections below for research and deeper semantic analysis.
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animation morph target skeletal 3d positions vertex used stored also shape key frame vertices technique targets facial position per-vertex blend
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| skeletal animation | instance of | or blend shapes is a method of 3D computer animation used together with techniques | 0.80 | text |
| Morph target animation | related to Benefits and drawbacks | There | 0.60 | section |
| Morph target animation | related to Benefits and drawbacks | The | 0.60 | section |
| Morph target animation | related to Benefits and drawbacks | This | 0.60 | section |
| Morph target animation | related to Benefits and drawbacks | However | 0.60 | section |
| Morph target animation | related to Benefits and drawbacks | Vertex | 0.60 | section |
| Morph target animation | related to Benefits and drawbacks | Also | 0.60 | section |
| Morph target animation | related to Benefits and drawbacks | On | 0.60 | section |
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