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Mode (user interface)

In user interface design, a mode is a state of a system in which user input is interpreted according to a particular set of rules.

Art, Modal & Mode error

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Overview

Modal

Modeless

Mode error

Assessment

Design recommendations

Advanced semantic analysis

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Map overview Semantic statistics

Mode (user interface)

Nodes97
Edges96
Triples9
Avg. degree1.98
Density0.020619
Components1

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Important terminology Word statistics

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Important terminology

mode user modal state interface modes design error action modeless also errors may raskin user's place attention aware system particular

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
the undo commandinstance ofDesign recommendationsAvoid when possibleAlternatives to modes0.80text
the recycle bin are recommended when possibleinstance ofDesign recommendationsAvoid when possibleAlternatives to modes0.80text
the Escape keyinstance ofor after a cancel action0.80text
returning to the previous state when a mode is dismissed will reduce the negative impact.QuasimodesIn the book The Humane Interfaceinstance ofor after a cancel action0.80text
Jef Raskin championed what he termed quasimodesinstance ofor after a cancel action0.80text
which are modes that are kept in place only through some constant action on the part of the userinstance ofor after a cancel action0.80text
the undo commandinstance ofAvoid when possibleAlternatives to modes0.80text
the recycle bin are recommended when possibleinstance ofAvoid when possibleAlternatives to modes0.80text
returning to the previous state when a mode is dismissed will reduce the negative impactinstance ofor after a cancel action0.80text

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