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Game mechanics

In tabletop games and video games, game mechanics define how a game works for players. Game mechanics are the rules or ludemes that govern and guide player actions, as well as the game's response to them. A rule is an instruction on how to play, while a ludeme is an element of play, such as the L-shaped move of the knight in chess. The interplay of…

Examples of game mechanics, Definition of term & Overview

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Overview

Definition of term

Examples of game mechanics

Advanced semantic analysis

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Map overview Semantic statistics

Game mechanics

Nodes89
Edges88
Triples53
Avg. degree1.98
Density0.022472
Components1

How this topic connects Entity context

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Game mechanics

Top relations

related to Game mechanics vs. gameplay · 14
Game mechanics → Affects, Carlo Fabricatore, Cognitive, Computer Gameplay, Dissecting Play, Emotional Motivations, In, In Playability, Investigating, Player Experience Research, Similarly, Some, Video, What
related to Alignment · 9
Game mechanics → Alignment, For, In, Old Republic II, Shin Megami Tensei, Star Wars Knights, Strange Journey Redux, The Force, The Sith Lords
related to External links · 7
Game mechanics → BoardGameGeekSCVNGR's Secret Game Mechanics, Enterprise Gamification WikiBoard Game, Gamification Design Elements, Mechanics Database, MechanicsBGBrowse Board Game Mechanics, Playdeck, Tech CrunchGame Mechanic Explorer
related to Categorization · 6
Game mechanics → Building Blocks, For, Geoffrey Engelstein, Isaac Shalev, Scholars, Tabletop Game Design
related to Definition of term · 2
Game mechanics → Competing, There
related to Examples of game mechanics · 2
Game mechanics → The, This
related to Modes · 2
Game mechanics → In, Time Attack Mode

Important terminology Word statistics

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Important terminology

game games mechanics player players tokens example actions token use gameplay capture resources play opposing known board rules game's victory

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
Minecraftinstance ofwith success yielding cards and failure weakening the player's ultimate chance of victory.CraftingCrafting new in-game items is a game mechanism in open world survival video games0.80text
Palworldinstance ofwith success yielding cards and failure weakening the player's ultimate chance of victory.CraftingCrafting new in-game items is a game mechanism in open world survival video games0.80text
role-playing video games such as Divinityinstance ofwith success yielding cards and failure weakening the player's ultimate chance of victory.CraftingCrafting new in-game items is a game mechanism in open world survival video games0.80text
peopleinstance ofwhich in turn unlock feedback loops between many internal resources0.80text
job vacanciesinstance ofwhich in turn unlock feedback loops between many internal resources0.80text
powerinstance ofwhich in turn unlock feedback loops between many internal resources0.80text
transport capacityinstance ofwhich in turn unlock feedback loops between many internal resources0.80text
and zone typesinstance ofwhich in turn unlock feedback loops between many internal resources0.80text
Minecraftinstance ofCraftingCrafting new in-game items is a game mechanism in open world survival video games0.80text
Palworldinstance ofCraftingCrafting new in-game items is a game mechanism in open world survival video games0.80text
role-playing video games such as Divinityinstance ofCraftingCrafting new in-game items is a game mechanism in open world survival video games0.80text
Game mechanicsrelated to AlignmentAlignment0.60section

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