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In user interface design, a mode is a state of a system in which user input is interpreted according to a particular set of rules.
Art, Modal & Mode error
Explore the main themes, entities and connections around Mode (user interface). Start with the topic map, then use the sections below for research and deeper semantic analysis.
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mode user modal state interface modes design error action modeless also errors may raskin user's place attention aware system particular
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| the undo command | instance of | Design recommendationsAvoid when possibleAlternatives to modes | 0.80 | text |
| the recycle bin are recommended when possible | instance of | Design recommendationsAvoid when possibleAlternatives to modes | 0.80 | text |
| the Escape key | instance of | or after a cancel action | 0.80 | text |
| returning to the previous state when a mode is dismissed will reduce the negative impact.QuasimodesIn the book The Humane Interface | instance of | or after a cancel action | 0.80 | text |
| Jef Raskin championed what he termed quasimodes | instance of | or after a cancel action | 0.80 | text |
| which are modes that are kept in place only through some constant action on the part of the user | instance of | or after a cancel action | 0.80 | text |
| the undo command | instance of | Avoid when possibleAlternatives to modes | 0.80 | text |
| the recycle bin are recommended when possible | instance of | Avoid when possibleAlternatives to modes | 0.80 | text |
| returning to the previous state when a mode is dismissed will reduce the negative impact | instance of | or after a cancel action | 0.80 | text |
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