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Dungeons & Dragons: Dragonshard is a real-time strategy role-playing video game developed by Liquid Entertainment and published by Atari for Microsoft Windows in September 2005. It takes place in Eberron, one of the official Dungeons & Dragons campaign settings.
Measurement, Plot & Gameplay
Explore the main themes, entities and connections around Dungeons & Dragons: Dragonshard. Start with the topic map, then use the sections below for research and deeper semantic analysis.
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Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
dragonshard game units eberron lizardfolk campaign order player single-player level heart siberys dragons role-playing buildings points umbragen real-time strategy captains
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Dungeons & Dragons: Dragonshard | Developer | Liquid Entertainment | 1.00 | infobox |
| Dungeons & Dragons: Dragonshard | Genres | Real-time strategy Role-playing | 1.00 | infobox |
| Dungeons & Dragons: Dragonshard | Modes | Single-player, multiplayer | 1.00 | infobox |
| Dungeons & Dragons: Dragonshard | Platform | Windows | 1.00 | infobox |
| Dungeons & Dragons: Dragonshard | Publisher | Atari | 1.00 | infobox |
| Dungeons & Dragons: Dragonshard | Release | NA: September 27, 2005 | 1.00 | infobox |
| Dungeons & Dragons: Dragonshard | Release | EU: November 4, 2005 | 1.00 | infobox |
| Dungeons & Dragons: Dragonshard | is a | real-time strategy role-playing video game developed by Liquid Entertainment and published by Atari for Microsoft Windows in September 2005 | 0.90 | text |
| hero units | instance of | Dragons campaign settings.The game combines elements of traditional real-time strategy gameplay with role-playing elements | 0.80 | text |
| and questing | instance of | Dragons campaign settings.The game combines elements of traditional real-time strategy gameplay with role-playing elements | 0.80 | text |
| inventory items | instance of | Single-player campaign maps feature main quest goals that advance the storyline and optional side-quests that provide bonuses | 0.80 | text |
| experience points | instance of | Single-player campaign maps feature main quest goals that advance the storyline and optional side-quests that provide bonuses | 0.80 | text |
These clusters group vocabulary that occurs around closely connected concepts in the source material.
Bridges can reveal useful research angles that are easy to miss in a flat list of related terms.