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id Tech 6 is a multiplatform game engine developed by id Software. It is the successor to id Tech 5 and was first used to create the 2016 video game Doom. Internally, the development team also used the codename id Tech 666 to refer to the engine. The PC version of the engine is based on the Vulkan API and the OpenGL API.
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| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Id Tech 6 | Developer | id Software | 1.00 | infobox |
| Id Tech 6 | License | Proprietary | 1.00 | infobox |
| Id Tech 6 | Platform | Microsoft Windows | 1.00 | infobox |
| Id Tech 6 | Platform | PlayStation 4 | 1.00 | infobox |
| Id Tech 6 | Platform | Xbox One | 1.00 | infobox |
| Id Tech 6 | Platform | Nintendo Switch | 1.00 | infobox |
| Id Tech 6 | Platform | Stadia | 1.00 | infobox |
| Id Tech 6 | Predecessor | id Tech 5 | 1.00 | infobox |
| Id Tech 6 | Successor | id Tech 7 | 1.00 | infobox |
| Id Tech 6 | Website | idsoftware.com | 1.00 | infobox |
| Id Tech 6 | Written in | C++ | 1.00 | infobox |
| Id Tech 6 | is a | multiplatform game engine developed by id Software | 0.90 | text |
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