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In computer programming, hooking is a range of techniques used to alter or augment the behaviour of an operating system, applications, or other software components by intercepting function calls, messages, or events passed between software components. Code that handles such intercepted function calls, events or messages is called a hook.
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function hook code used library calls process example api method application class events use source using also functions software table
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Hooking | is a | range of techniques used to alter or augment the behaviour of an operating system | 0.90 | text |
| Hooking | is a | tactic that can also be employed prior to the application being started | 0.90 | text |
| Hooking | has method | Typically | 0.60 | section |
| Hooking | has method | Both | 0.60 | section |
| Hooking | related to API/function hooking/interception using JMP instruction aka splicing | The | 0.60 | section |
| Hooking | related to API/function hooking/interception using JMP instruction aka splicing | API/function | 0.60 | section |
| Hooking | related to API/function hooking/interception using JMP instruction aka splicing | JMP | 0.60 | section |
| Hooking | related to API/function hooking/interception using JMP instruction aka splicing | DLL | 0.60 | section |
| Hooking | related to API/function hooking/interception using JMP instruction aka splicing | Using | 0.60 | section |
| Hooking | related to API/function hooking/interception using JMP instruction aka splicing | In | 0.60 | section |
| Hooking | related to API/function hooking/interception using JMP instruction aka splicing | API | 0.60 | section |
| Hooking | related to API/function hooking/interception using JMP instruction aka splicing | MessageBoxW | 0.60 | section |
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