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In computer architecture, multithreading is the ability of a central processing unit (CPU) (or a single core in a multi-core processor) to provide multiple threads of execution.
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Explore the main themes, entities and connections around Multithreading (computer architecture). Start with the topic map, then use the sections below for research and deeper semantic analysis.
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thread multithreading threads hardware cycle instruction issued pipeline type resources one single cpu processor multiple execution would operating processing also
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| caches or translation lookaside buffers | instance of | running another thread may prevent those resources from becoming idle.DisadvantagesMultiple threads can interfere with each other when sharing hardware resources | 0.80 | text |
| inter-process communication | instance of | potentially by two or more orders of magnitude due to overheads | 0.80 | text |
| synchronization | instance of | potentially by two or more orders of magnitude due to overheads | 0.80 | text |
| caches or translation lookaside buffers | instance of | DisadvantagesMultiple threads can interfere with each other when sharing hardware resources | 0.80 | text |
| caches | instance of | shared resources | 0.80 | text |
| TLBs need to be larger to avoid thrashing between the different threads.Simultaneous multithreadingThe most advanced type of multithreading applies to superscalar processors | instance of | shared resources | 0.80 | text |
| TLBs have to be sized for the large number of active threads being processed.Implementations include DEC | instance of | shared resources | 0.80 | text |
| TLBs need to be larger to avoid thrashing between the different threads | instance of | shared resources | 0.80 | text |
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