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Video game programming

Game programming, a subset of game development, is the software development of video games. Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming…

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Overview

Development process

Tools

Game structure

Hobbyists

Advanced semantic analysis

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Map overview Semantic statistics

Video game programming

Nodes144
Edges143
Triples5
Avg. degree1.99
Density0.013889
Components1

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Important terminology Word statistics

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Important terminology

game development games may programming programmers microsoft design often libraries game's tools apis consoles opengl language example features many windows

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
SDLinstance ofLanguage bindings for popular libraries0.80text
Allegro are widespreadinstance ofLanguage bindings for popular libraries0.80text
and the performance gap between idiomatic code written in modern compiled languages is negligibleinstance ofLanguage bindings for popular libraries0.80text
pathfindinginstance ofSome can even handle some AI tasks0.80text
Microsoft Windows must operate within the constraints of the process schedulerinstance ofgames for a modern PC operating system0.80text

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