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Feelplus Inc. (株式会社フィールプラス Kabushiki gaisha Fiirupurasu) was a Japanese video game developer and a subsidiary of AQ Interactive. The studio was conceived by Microsoft Game Studios specifically to aid Mistwalker in video game development. It was founded by former UPL employees including Tsutomu Fujisawa as Scarab (スカラベ) on May 1, 1992. Former employees of…
The analysis highlights Companies, Games and Overview as prominent areas in the source structure around Feelplus.
Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.
Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.
High-confidence facts extracted from structured source data. Use them as anchors for further research.
Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.
Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.
The extracted context around Feelplus shows recurring relationship patterns in the source. For example, Feelplus → Internet ArchiveOfficial Feelplus, Internet ArchiveScarab, MobyGames, MobyGamesFeelplus, Official Scarab Another extracted example is Feelplus → 2010. Use these groups to spot repeated connection types before inspecting the individual relationships.
Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
aq interactive inc scarab subsidiary video game employees cavia former may later mistwalker nautilus 株式会社フィールプラス founded 1992 company 2005 name
TTTA extracted 17 structured relationships around Feelplus. Examples in this analysis include Feelplus → Defunct → 2010 and Feelplus → Fate → Absorbed into AQ Interactive (parent company). The table shows each extracted connection, where it came from and its confidence.
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Feelplus | Defunct | 2010 | 1.00 | infobox |
| Feelplus | Fate | Absorbed into AQ Interactive (parent company) | 1.00 | infobox |
| Feelplus | Formerly | Scarab (1992–2005) | 1.00 | infobox |
| Feelplus | Founded | May 1, 1992 | 1.00 | infobox |
| Feelplus | Headquarters | Tokyo, Japan | 1.00 | infobox |
| Feelplus | Industry | Video games | 1.00 | infobox |
| Feelplus | Key people | Nakazato Eiichiro (CEO) | 1.00 | infobox |
| Feelplus | Native name | 株式会社フィールプラス | 1.00 | infobox |
| Feelplus | Number of employees | 71 | 1.00 | infobox |
| Feelplus | Parent | AQ Interactive | 1.00 | infobox |
| Feelplus | Products | Games for video game consoles | 1.00 | infobox |
| Feelplus | Type | Subsidiary of AQ Interactive | 1.00 | infobox |
The concept neighborhoods around Feelplus bring nearby vocabulary together. In this analysis, examples include Inc, Subsidiary and Aq. Use the clusters to find adjacent concepts and terminology that may deserve separate research.
For Feelplus, one of the stronger structural bridges in this analysis connects Feelplus with Games. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.
TTTA analyzes the structure around Feelplus to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as Companies, Games & Overview, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.
Source: Wikipedia — Feelplus · EN edition · Analysis: TopicsToTalkAbout