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Extra Lives: Why Video Games Matter is a 2010 non-fiction book by journalist and critic Tom Bissell discussing the social relevance and importance of video games as well as defending the medium against detractors. Bissell takes a slightly ambivalent stance towards the cultural relevance of the medium, describing the conflict between gameplay and…
Literary Connections & Art
Explore the main themes, entities and connections around Extra Lives. Start with the topic map, then use the sections below for research and deeper semantic analysis.
Start with a few of the strongest sections from the source topic. These are research directions, not a list of keywords you must use.
High-confidence facts extracted from structured source data. Use them as anchors for further research.
Browse the full topic structure. Each item opens a new analysis centered on that subject.
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Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
games bissell social extra lives book 2010 relevance importance medium cultural advances video matter tom language non-fiction braid gamasutra journalist
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Extra Lives | Author | Tom Bissell | 1.00 | infobox |
| Extra Lives | Genre | Memoir, Commentary | 1.00 | infobox |
| Extra Lives | ISBN | .mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:r… | 1.00 | infobox |
| Extra Lives | Language | English | 1.00 | infobox |
| Extra Lives | Media type | Book | 1.00 | infobox |
| Extra Lives | Publication date | 2010 | 1.00 | infobox |
| Extra Lives | Publisher | Pantheon Books | 1.00 | infobox |
| Extra Lives | Subject | Video Games, Culture | 1.00 | infobox |
These clusters group vocabulary that occurs around closely connected concepts in the source material.
Bridges can reveal useful research angles that are easy to miss in a flat list of related terms.