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In computer graphics, draw distance (render distance or view distance) is the maximum distance of objects in a three-dimensional scene that are drawn by the rendering engine. Polygons that lie beyond the draw distance will not be drawn to the screen.
Alternatives, Problems in older games & Overview
Explore the main themes, entities and connections around Draw distance. Start with the topic map, then use the sections below for research and deeper semantic analysis.
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Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
distance draw objects games drawn polygons detail screen game level however view render scene requires would increases performance older distances
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| people or trees | instance of | this effect is usually limited to smaller objects | 0.80 | text |
| a contrast to older games where huge chunks of terrain may suddenly appear or fade in along with smaller objects | instance of | this effect is usually limited to smaller objects | 0.80 | text |
| Draw distance | related to Alternatives | Alternative | 0.60 | section |
| Draw distance | related to Alternatives | Black | 0.60 | section |
| Draw distance | related to Alternatives | White | 0.60 | section |
| Draw distance | related to Alternatives | The Legend | 0.60 | section |
| Draw distance | related to Alternatives | Zelda | 0.60 | section |
| Draw distance | related to Alternatives | The Wind Waker | 0.60 | section |
| Draw distance | related to Alternatives | The | 0.60 | section |
| Draw distance | related to Alternatives | Each | 0.60 | section |
| Draw distance | related to Alternatives | Everything | 0.60 | section |
| Draw distance | related to Alternatives | Utilizing | 0.60 | section |
These clusters group vocabulary that occurs around closely connected concepts in the source material.
Bridges can reveal useful research angles that are easy to miss in a flat list of related terms.