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Draw distance

In computer graphics, draw distance (render distance or view distance) is the maximum distance of objects in a three-dimensional scene that are drawn by the rendering engine. Polygons that lie beyond the draw distance will not be drawn to the screen.

Alternatives, Problems in older games & Overview

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Overview

Problems in older games

Alternatives

Advanced semantic analysis

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Map overview Semantic statistics

Draw distance

Nodes24
Edges23
Triples23
Avg. degree1.92
Density0.083333
Components1

How this topic connects Entity context

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Draw distance

Top relations

related to Alternatives · 14
Draw distance → Alternative, As, Black, Each, Everything, However, In, Islands, The, The Legend, The Wind Waker, Utilizing, White, Zelda
related to Problems in older games · 7
Draw distance → Formula, Grand Theft Auto, In, Older, Second Life, The Sony PlayStation, This

Important terminology Word statistics

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Important terminology

distance draw objects games drawn polygons detail screen game level however view render scene requires would increases performance older distances

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
people or treesinstance ofthis effect is usually limited to smaller objects0.80text
a contrast to older games where huge chunks of terrain may suddenly appear or fade in along with smaller objectsinstance ofthis effect is usually limited to smaller objects0.80text
Draw distancerelated to AlternativesAlternative0.60section
Draw distancerelated to AlternativesBlack0.60section
Draw distancerelated to AlternativesWhite0.60section
Draw distancerelated to AlternativesThe Legend0.60section
Draw distancerelated to AlternativesZelda0.60section
Draw distancerelated to AlternativesThe Wind Waker0.60section
Draw distancerelated to AlternativesThe0.60section
Draw distancerelated to AlternativesEach0.60section
Draw distancerelated to AlternativesEverything0.60section
Draw distancerelated to AlternativesUtilizing0.60section

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