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The CP System III (CPシステムIII, CP shisutemu 3), also known as Capcom Play System 3 or CPS-3 for short, is an arcade system board that was the successor to Capcom's CP System and CP System II arcade hardware. It was first used in 1996 with the arcade game Red Earth. It would be the last proprietary system board Capcom would produce before moving on to the…
The analysis highlights History and Art as prominent areas in the source structure around CP System III.
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The extracted context around CP System III shows recurring relationship patterns in the source. For example, CP System III → BIOS, Capcom, CD, CP System II, CPS-3, Flash ROM SIMMs, Games, Impact, QSound, SCSI CD-ROM, SH-2 CPU, SRAM, Street Fighter III, The CP System III Another extracted example is CP System III → CD-ROM, ROM cartridge. Use these groups to spot repeated connection types before inspecting the individual relationships.
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system games iii cp capcom board arcade hardware cartridge cd security cps-3 also support ii predecessor stored memory cpu sh-2
TTTA extracted 24 structured relationships around CP System III. Examples in this analysis include CP System III → CPU → Hitachi SH-2 @ 25 MHz and CP System III → Discontinued → September 13, 1999 (1999-09-13). The table shows each extracted connection, where it came from and its confidence.
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| CP System III | CPU | Hitachi SH-2 @ 25 MHz | 1.00 | infobox |
| CP System III | Discontinued | September 13, 1999 (1999-09-13) | 1.00 | infobox |
| CP System III | Display | Raster (horizontal), 384×224/496×224 resolution, 32768 colors on screen, 16,777,216-color palette | 1.00 | infobox |
| CP System III | Input | 8-way joystick, from 3 to 6 buttons | 1.00 | infobox |
| CP System III | Manufacturer | Capcom | 1.00 | infobox |
| CP System III | Media | ROM cartridge | 1.00 | infobox |
| CP System III | Media | CD-ROM | 1.00 | infobox |
| CP System III | Predecessor | CP System II | 1.00 | infobox |
| CP System III | Released | November 21, 1996 (1996-11-21) | 1.00 | infobox |
| CP System III | Type | Arcade system board | 1.00 | infobox |
| CP System III | related to history | The CP System III | 0.60 | section |
| CP System III | related to history | Capcom | 0.60 | section |
The concept neighborhoods around CP System III bring nearby vocabulary together. In this analysis, examples include Iii, System and Ii. Use the clusters to find adjacent concepts and terminology that may deserve separate research.
For CP System III, one of the stronger structural bridges in this analysis connects CP System III with Overview. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.
TTTA analyzes the structure around CP System III to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as History & Art, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.
Source: Wikipedia — CP System III · EN edition · Analysis: TopicsToTalkAbout