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Command & Conquer: Generals is a real-time strategy video game and the seventh installment in the Command & Conquer series. It was released for Microsoft Windows and Mac OS X in 2003 and 2004. The Windows version of Generals was developed by EA Pacific and published by EA Games, the Mac OS X version was developed by i5works and published by Aspyr Media.…
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Explore the main themes, entities and connections around Command & Conquer: Generals. Start with the topic map, then use the sections below for research and deeper semantic analysis.
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| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Command & Conquer: Generals | Artists | Richard Kriegler (Art Director) Phil Robb TJ Frame | 1.00 | infobox |
| Command & Conquer: Generals | Composers | Bill Brown Mikael Sandgren | 1.00 | infobox |
| Command & Conquer: Generals | Designer | Dustin Browder | 1.00 | infobox |
| Command & Conquer: Generals | Developers | EA Pacific i5works(OS X) | 1.00 | infobox |
| Command & Conquer: Generals | Engine | SAGE | 1.00 | infobox |
| Command & Conquer: Generals | Genre | Real-time strategy | 1.00 | infobox |
| Command & Conquer: Generals | Modes | Single-player, multiplayer | 1.00 | infobox |
| Command & Conquer: Generals | Platforms | Microsoft Windows Mac OS X | 1.00 | infobox |
| Command & Conquer: Generals | Programmer | Jeffrey Lee Brown | 1.00 | infobox |
| Command & Conquer: Generals | Publishers | EA Games (Windows) Aspyr Media (Mac OS X) | 1.00 | infobox |
| Command & Conquer: Generals | Release | NA: February 11, 2003 | 1.00 | infobox |
| Command & Conquer: Generals | Release | EU: February 14, 2003 | 1.00 | infobox |
| Command & Conquer: Generals | Release | NA: April 12, 2004 | 1.00 | infobox |
| Command & Conquer: Generals | Series | Command & Conquer | 1.00 | infobox |
| Command & Conquer: Generals | Writers | Danny Bilson Paul DeMeo | 1.00 | infobox |
| Command & Conquer: Generals | is a | real-time strategy video game and the seventh installment in the Command | 0.90 | text |
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