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Cloth modeling is the term used for simulating cloth within a computer program, usually in the context of 3D computer graphics. The main approaches used for this may be classified into three basic types: geometric, physical, and particle/energy.
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| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Cloth modeling | is a | term used for simulating cloth within a computer program | 0.90 | text |
| Cloth modeling | related to External links | Kristopher Babic | 0.60 | section |
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