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Broken Age is a point-and-click adventure video game developed and published by Double Fine. Broken Age was game director Tim Schafer's first return to the genre since 1998's Grim Fandango, and was released for Microsoft Windows, macOS, Linux, iOS, Android, PlayStation 4, PlayStation Vita, and Xbox One platforms. The game was developed in two acts; the…
The analysis highlights Art, Development and Reception as prominent areas in the source structure around Broken Age.
Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.
Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.
High-confidence facts extracted from structured source data. Use them as anchors for further research.
Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.
Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.
The extracted context around Broken Age shows recurring relationship patterns in the source. For example, Broken Age → Alex, Appearing, Badlands, Dead Eye God's, Feast, Maiden's Feasts, Maloruna, Masasa Moyo, Meriloft, Mog Chothra, Mogs, Plague Dam, She, Shellmound, Steel Bunting, Sugar Bunting, There, They, Vella, Vella Tartine Another extracted example is Broken Age → Act, Adam Sessler, Broken Age Act, Despite, He, John Walker, Justin McElroy, Metacritic, Other, Polygon, Rev3Games, Rock Paper Shotgun, Schafer, The, Within. Use these groups to spot repeated connection types before inspecting the individual relationships.
Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
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TTTA extracted 87 structured relationships around Broken Age. Examples in this analysis include Broken Age → Artists → Lee Petty Nathan Stapley and Broken Age → Composer → Peter McConnell. The table shows each extracted connection, where it came from and its confidence.
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Broken Age | Artists | Lee Petty Nathan Stapley | 1.00 | infobox |
| Broken Age | Composer | Peter McConnell | 1.00 | infobox |
| Broken Age | Developer | Double Fine Productions | 1.00 | infobox |
| Broken Age | Director | Tim Schafer | 1.00 | infobox |
| Broken Age | Engine | Moai | 1.00 | infobox |
| Broken Age | Genre | Point-and-click adventure | 1.00 | infobox |
| Broken Age | Mode | Single-player | 1.00 | infobox |
| Broken Age | Platforms | Microsoft Windows, macOS, Linux, Ouya, iOS, Android, PlayStation 4, PlayStation Vita, Xbox One, Nintendo Switch | 1.00 | infobox |
| Broken Age | Producer | Greg Rice | 1.00 | infobox |
| Broken Age | Programmers | Oliver Franzke Anna Kipnis | 1.00 | infobox |
| Broken Age | Publisher | Double Fine Productions | 1.00 | infobox |
| Broken Age | Release | Microsoft Windows, macOS, Linux.mw-parser-output .plainlist ol,.mw-parser-output .plainlist ul{line-height:inherit;list-style:none;margin:0;padding:0}.mw-parser-output .plainlis… | 1.00 | infobox |
| Broken Age | Release | WW: January 14, 2014 (Backer Beta) | 1.00 | infobox |
| Broken Age | Release | WW: January 28, 2014 (Public) | 1.00 | infobox |
| Broken Age | Release | WW: May 30, 2014 | 1.00 | infobox |
| Broken Age | Release | WW: June 12, 2014 | 1.00 | infobox |
| Broken Age | Release | Microsoft Windows, macOS, Linux, Android, Ouya, iOSNA: April 28, 2015EU: April 29, 2015 | 1.00 | infobox |
| Broken Age | Release | NA: April 28, 2015 | 1.00 | infobox |
| Broken Age | Release | EU: April 29, 2015 | 1.00 | infobox |
| Broken Age | Release | Microsoft Windows, macOS, Linux, Android, PlayStation 4, PlayStation Vita NA: April 28, 2015EU: April 29, 2015Xbox OneWW: June 23, 2017Nintendo SwitchWW: September 13, 2018 | 1.00 | infobox |
| Broken Age | Release | WW: June 23, 2017 | 1.00 | infobox |
| Broken Age | Release | WW: September 13, 2018 | 1.00 | infobox |
| Broken Age | Writer | Tim Schafer | 1.00 | infobox |
| Broken Age | is a | point-and-click adventure video game developed and published by Double Fine | 0.90 | text |
The concept neighborhoods around Broken Age bring nearby vocabulary together. In this analysis, examples include Broken, Development and Adventure. Use the clusters to find adjacent concepts and terminology that may deserve separate research.
For Broken Age, one of the stronger structural bridges in this analysis connects Broken Age with Development. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.
TTTA analyzes the structure around Broken Age to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as Art, Development & Reception, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.
Source: Wikipedia — Broken Age · EN edition · Analysis: TopicsToTalkAbout