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Blast Corps

Blast Corps is a 1997 action game developed by Rare and published by Nintendo for the Nintendo 64. The player uses vehicles to destroy buildings in the path of a runaway nuclear missile carrier. In the game's 57 levels, the player solves puzzles by transferring between vehicles to move objects and bridge gaps. It was released in March 1997 in Japan and…

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Legacy, Reception & Gameplay

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Explore the main themes, entities and connections around Blast Corps. Start with the topic map, then use the sections below for research and deeper semantic analysis.

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Key facts & relationships

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Publisher
Nintendo
Artist
Ricky Berwick
Composer
Graeme Norgate
Designer
Martin Wakeley
Developer
Rare
Directors
Paul Mountain · George Andreas

Topics to explore

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Overview

Gameplay

Development

Reception

Legacy

Advanced semantic analysis

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Map overview Semantic statistics

Number of nodes, edges, triples, density and central hubs. Use it to gauge the size and connectivity of the map.

Blast Corps

Nodes83
Edges82
Triples95
Avg. degree1.98
Density0.024096
Components1

How this topic connects Entity context

Quick relationship hints grouped by predicate. Useful for spotting recurring semantic connections around the current entity.

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Blast Corps

Top relations

related to Legacy · 27
Blast Corps → After, April, August, Banjo-Kazooie, Blast Corps's, Europe, February, GoldenEye, In, Japan, Jet Force Gemini, Martin Wakeley, Microsoft, Nintendo, Nintendo Classics, North America, Perfect Dark, Rare, Rare Replay, Rare's Blast Corps
related to Reception · 25
Blast Corps → Blast Corps's, Computer, Crispin Boyer, EGM, Electronic Gaming Monthly, GamePro's Slo Mo, GameSpot, He, IGN, Metacritic, Next Generation, Nintendo, Over, Peer Schneider, Retro Gamer, Reviewers, Schneider, Shawn Smith, Slo Mo, Sushi-X
related to Development · 18
Blast Corps → American, Blast Corps's, Blast Corps's Japanese, Chris Stamper, Constantly Moving Object, For, He, Mario Kart, Martin Wakeley, Nintendo, One, Rare, Rare's, Retro Gamer, Ricky Berwick, The, This, Wakeley
related to Gameplay · 9
Blast Corps → Activating, After, By, Completing, Earning, Objectives, Pop-up, The, There
Release · 3
Blast Corps → JP: March 21, 1997 (1997-03-21), NA: March 24, 1997 (1997-03-24), PAL: September 5, 1997 (1997-09-05)
Directors · 2
Blast Corps → George Andreas, Paul Mountain
Producers · 2
Blast Corps → Chris Stamper, Tim Stamper
Artist · 1
Blast Corps → Ricky Berwick
Composer · 1
Blast Corps → Graeme Norgate
Designer · 1
Blast Corps → Martin Wakeley

Important terminology Word statistics

Frequent words and multi-word phrases across the lead, headings, infobox and body. Useful for terminology coverage.

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Important terminology

game blast corps nintendo game's rare player 64 games 1997 wakeley vehicles levels level praised team reviewers gameplay time corps's

Entity relationships Subject–Predicate–Object triples

Extracted RDF-like relationships with confidence and source. The table includes structured facts and lower-confidence contextual relations.
SubjectPredicateObjectConfidenceSrc
Blast CorpsArtistRicky Berwick1.00infobox
Blast CorpsComposerGraeme Norgate1.00infobox
Blast CorpsDesignerMartin Wakeley1.00infobox
Blast CorpsDeveloperRare1.00infobox
Blast CorpsDirectorsPaul Mountain1.00infobox
Blast CorpsDirectorsGeorge Andreas1.00infobox
Blast CorpsGenresAction, puzzle1.00infobox
Blast CorpsModeSingle-player1.00infobox
Blast CorpsPlatformNintendo 641.00infobox
Blast CorpsProducersChris Stamper1.00infobox
Blast CorpsProducersTim Stamper1.00infobox
Blast CorpsPublisherNintendo1.00infobox
Blast CorpsReleaseJP: March 21, 1997 (1997-03-21)1.00infobox
Blast CorpsReleaseNA: March 24, 1997 (1997-03-24)1.00infobox
Blast CorpsReleasePAL: September 5, 1997 (1997-09-05)1.00infobox
Blast Corpsis a1997 action game developed by Rare and published by Nintendo for the Nintendo 640.90text

Related concept clusters Concept neighborhoods

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    Connections between topic areas Semantic bridges

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