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Behaviour Interactive: History & Overview

Behaviour Interactive Inc. (sometimes shortened to "BHVR") is a Canadian video game developer and publisher based in Montreal. The studio is best known for the online asymmetric multiplayer survival horror game Dead by Daylight (2016).

Language: English [EN]
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Behaviour Interactive topic overview

The analysis highlights History and Overview as prominent areas in the source structure around Behaviour Interactive.

Related topics
40
Source areas
2
Connected nodes
42
Extracted relationships
72
Concept neighborhoods
15
Bridge connections
42

What this topic covers Research coverage

Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.

History · 36 topics
Overview · 4 topics

Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.

Key facts & relationships

High-confidence facts extracted from structured source data. Use them as anchors for further research.

Founded
September 21, 1992; 33 years ago (1992-09-21) in Quebec City, Canada
Industry
Video games
Headquarters
Montreal, Canada
Area served
Worldwide
Divisions
Behaviour Original Games · Behaviour Services
Formerly
Megatoon (1992–1997) · Artificial Mind and Movement (2000–2010)

Explore all related topics Closing gaps

Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.

Overview

History

Advanced semantic analysis

Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.

How Behaviour Interactive connects Entity context

The extracted context around Behaviour Interactive shows recurring relationship patterns in the source. For example, Behaviour Interactive → A2M, Activision, Activision Blizzard, Artificial Mind, As A2M, Behaviour, Both, Bugs Bunny, CD-ROM, CEO, Daylight, Dead, Disney Interactive Studios, Distributed, EA, In, In November, Infogrames Entertainment, Jersey Devil, Konami Another extracted example is Behaviour Interactive → Behaviour Rotterdam, Behaviour UK, Midwinter Entertainment, Red Hook Studios, The Fun Pimps. Use these groups to spot repeated connection types before inspecting the individual relationships.

Behaviour Interactive

Top relations

related to history · 45
Behaviour Interactive → A2M, Activision, Activision Blizzard, Artificial Mind, As A2M, Behaviour, Both, Bugs Bunny, CD-ROM, CEO, Daylight, Dead, Disney Interactive Studios, Distributed, EA, In, In November, Infogrames Entertainment, Jersey Devil, Konami
Subsidiaries · 5
Behaviour Interactive → Behaviour Rotterdam, Behaviour UK, Midwinter Entertainment, Red Hook Studios, The Fun Pimps
Key people · 4
Behaviour Interactive → Roland Ribotti (CFO), Rémi Racine (President), Stephen Mulrooney (CTO), Wayne Meazza (EVP Studios)
Divisions · 2
Behaviour Interactive → Behaviour Original Games, Behaviour Services
Formerly · 2
Behaviour Interactive → Artificial Mind and Movement (2000–2010), Megatoon (1992–1997)
Products · 2
Behaviour Interactive → Dead by Daylight (2016), Fallout Shelter (2015)
Area served · 1
Behaviour Interactive → Worldwide
Founded · 1
Behaviour Interactive → September 21, 1992; 33 years ago (1992-09-21) in Quebec City, Canada
Founder · 1
Behaviour Interactive → Rémi Racine
Headquarters · 1
Behaviour Interactive → Montreal, Canada

Important terminology

Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.

Important terminology

behaviour game announced studio interactive entertainment dead daylight original video montreal 2023 games 2022 developer studios 2016 artificial mind movement

Behaviour Interactive relationships Subject–Predicate–Object triples

TTTA extracted 72 structured relationships around Behaviour Interactive. Examples in this analysis include Behaviour Interactive → Area served → Worldwide and Behaviour Interactive → Divisions → Behaviour Original Games. The table shows each extracted connection, where it came from and its confidence.

SubjectPredicateObjectConfidenceSrc
Behaviour InteractiveArea servedWorldwide1.00infobox
Behaviour InteractiveDivisionsBehaviour Original Games1.00infobox
Behaviour InteractiveDivisionsBehaviour Services1.00infobox
Behaviour InteractiveFormerlyMegatoon (1992–1997)1.00infobox
Behaviour InteractiveFormerlyArtificial Mind and Movement (2000–2010)1.00infobox
Behaviour InteractiveFoundedSeptember 21, 1992; 33 years ago (1992-09-21) in Quebec City, Canada1.00infobox
Behaviour InteractiveFounderRémi Racine1.00infobox
Behaviour InteractiveHeadquartersMontreal, Canada1.00infobox
Behaviour InteractiveIndustryVideo games1.00infobox
Behaviour InteractiveKey peopleRémi Racine (President)1.00infobox
Behaviour InteractiveKey peopleStephen Mulrooney (CTO)1.00infobox
Behaviour InteractiveKey peopleWayne Meazza (EVP Studios)1.00infobox
Behaviour InteractiveKey peopleRoland Ribotti (CFO)1.00infobox
Behaviour InteractiveNumber of employees>1,2001.00infobox
Behaviour InteractiveProductsDead by Daylight (2016)1.00infobox
Behaviour InteractiveProductsFallout Shelter (2015)1.00infobox
Behaviour InteractiveSubsidiariesBehaviour Rotterdam1.00infobox
Behaviour InteractiveSubsidiariesBehaviour UK1.00infobox
Behaviour InteractiveSubsidiariesMidwinter Entertainment1.00infobox
Behaviour InteractiveSubsidiariesRed Hook Studios1.00infobox
Behaviour InteractiveSubsidiariesThe Fun Pimps1.00infobox
Behaviour InteractiveTypePrivate1.00infobox
Behaviour InteractiveWebsitebhvr.com1.00infobox

Related concept clusters Concept neighborhoods

The concept neighborhoods around Behaviour Interactive bring nearby vocabulary together. In this analysis, examples include Announced, Interactive and Game. Use the clusters to find adjacent concepts and terminology that may deserve separate research.

  • Behaviour Interactive
    • Announced
    • Interactive
    • Game
    • Developer
    • Titles
    • Video
    • Entertainment
    • Studio
    • Acquired
    • Studios
    • Would
    • Montreal
  • behaviour interactive
    • Announced
    • Entertainment
    • Interactive
    • Game
    • Developer
    • Artificial
    • Mind
    • Movement
    • Racine
    • Titles
    • Video
    • Studios
  • video game developer
    • Game
    • Video
    • Developer
    • Studios
    • Montreal
    • Acquired
    • Employees
    • Services
    • Interactive
    • Survival
    • Behaviour
    • First
  • dead by daylight
    • Daylight
    • Dead
    • Original
    • Survival
    • Released
    • Announced
    • Games
    • Game
    • Entertainment
    • Megatoon
    • Artificial
    • Employees
  • disney interactive studios
    • Video
    • Acquired
    • Entertainment
    • Game
    • Artificial
    • Mind
    • Movement
    • Racine
    • Titles
    • Studios
    • Activision
    • A2m
  • warner bros. interactive entertainment
    • Entertainment
    • Interactive
    • Game
    • Artificial
    • Mind
    • Movement
    • Racine
    • Titles
    • Activision
    • Studios
    • Fallout
    • Services
  • infogrames entertainment
    • Interactive
    • Activision
    • Fallout
    • Racine
    • Services
    • Shelter
    • Studios
    • Game
    • Video
    • Studio
    • Announced
    • Megatoon
  • sony computer entertainment
    • Interactive
    • Activision
    • Fallout
    • Racine
    • Services
    • Shelter
    • Studios
    • Game
    • Video
    • Studio
    • Announced
    • Megatoon

Connections between topic areas Semantic bridges

For Behaviour Interactive, one of the stronger structural bridges in this analysis connects Behaviour Interactive with History. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.

Min side: 3
Behaviour InteractiveHistory · splits 6 ⟂ 37
Behaviour InteractiveOverview · splits 38 ⟂ 5

Map overview Semantic statistics

Behaviour Interactive

Nodes43
Edges42
Triples72
Avg. degree1.95
Density0.046512
Components1

Source & methodology

TTTA analyzes the structure around Behaviour Interactive to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as History & Overview, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.

Source: Wikipedia — Behaviour Interactive · EN edition · Analysis: TopicsToTalkAbout

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