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Alien Hominid is a run and gun video game developed by The Behemoth and first released as a Flash game on the multimedia website Newgrounds on August 7, 2002. It was originally developed in Adobe Flash by programmer and Newgrounds founder, Tom Fulp, and animator and artist, Dan Paladin. An expanded console version was released on the PlayStation 2…
The analysis highlights Art and Legacy as prominent areas in the source structure around Alien Hominid.
Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.
Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.
High-confidence facts extracted from structured source data. Use them as anchors for further research.
Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.
Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.
The extracted context around Alien Hominid shows recurring relationship patterns in the source. For example, Alien Hominid → Alien Hominid HD, Alien Hominid Invasion, An, Animal Orb, BattleBlock Theater, Boy, Castle Crashers, December, Developer Tom Fulp, February, Hominid, Invasion, It, Mastar, Newgrounds, Nintendo Switch, November, On January, PC, PDA Games Another extracted example is Alien Hominid → Adobe Flash, August, Baez, Brandon LaCava, Contra, Dan Paladin, Development, European, February, Fulp, Game Boy Advance, GameCube, Gunstar Heroes, Its, J2ME, John Baez, May, Metal Slug, Newgrounds, November. Use these groups to spot repeated connection types before inspecting the individual relationships.
Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
alien game hominid released xbox version flash newgrounds behemoth boy playstation hd gun fulp advance one developed run tom paladin
TTTA extracted 152 structured relationships around Alien Hominid. Examples in this analysis include Alien Hominid → Artist → Dan Paladin and Alien Hominid → Composer → Matthew E. Harwood[c]. The table shows each extracted connection, where it came from and its confidence.
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Alien Hominid | Artist | Dan Paladin | 1.00 | infobox |
| Alien Hominid | Composer | Matthew E. Harwood[c] | 1.00 | infobox |
| Alien Hominid | Designer | Tom Fulp | 1.00 | infobox |
| Alien Hominid | Developer | The Behemoth[a] | 1.00 | infobox |
| Alien Hominid | Genre | Run and gun | 1.00 | infobox |
| Alien Hominid | Modes | Single-player, multiplayer | 1.00 | infobox |
| Alien Hominid | Platforms | PlayStation 2 | 1.00 | infobox |
| Alien Hominid | Platforms | GameCube | 1.00 | infobox |
| Alien Hominid | Platforms | J2ME | 1.00 | infobox |
| Alien Hominid | Platforms | Xbox | 1.00 | infobox |
| Alien Hominid | Platforms | Game Boy Advance | 1.00 | infobox |
| Alien Hominid | Platforms | Xbox 360 | 1.00 | infobox |
| Alien Hominid | Platforms | Nintendo Switch | 1.00 | infobox |
| Alien Hominid | Platforms | Windows | 1.00 | infobox |
| Alien Hominid | Platforms | Xbox One | 1.00 | infobox |
| Alien Hominid | Platforms | Xbox Series X/S | 1.00 | infobox |
| Alien Hominid | Platforms | PlayStation 4 | 1.00 | infobox |
| Alien Hominid | Platforms | PlayStation 5 | 1.00 | infobox |
| Alien Hominid | Producer | John Baez | 1.00 | infobox |
| Alien Hominid | Programmer | Tom Fulp | 1.00 | infobox |
| Alien Hominid | Publisher | The Behemoth[b] | 1.00 | infobox |
| Alien Hominid | Release | Adobe Flash | 1.00 | infobox |
| Alien Hominid | Release | .mw-parser-output .plainlist ol,.mw-parser-output .plainlist ul{line-height:inherit;list-style:none;margin:0;padding:0}.mw-parser-output .plainlist ol li,.mw-parser-output .plai… | 1.00 | infobox |
| Alien Hominid | Release | WW: August 7, 2002 | 1.00 | infobox |
| Alien Hominid | Release | PlayStation 2 | 1.00 | infobox |
| Alien Hominid | Release | NA: November 21, 2004EU: May 27, 2005 | 1.00 | infobox |
| Alien Hominid | Release | NA: November 21, 2004 | 1.00 | infobox |
| Alien Hominid | Release | EU: May 27, 2005 | 1.00 | infobox |
| Alien Hominid | Release | GameCube | 1.00 | infobox |
| Alien Hominid | Release | NA: November 23, 2004 | 1.00 | infobox |
The concept neighborhoods around Alien Hominid bring nearby vocabulary together. In this analysis, examples include Hominid, Game and Released. Use the clusters to find adjacent concepts and terminology that may deserve separate research.
For Alien Hominid, one of the stronger structural bridges in this analysis connects Alien Hominid with Overview. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.
TTTA analyzes the structure around Alien Hominid to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as Art & Legacy, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.
Source: Wikipedia — Alien Hominid · EN edition · Analysis: TopicsToTalkAbout