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3D human–computer interaction refers to types of human–computer interaction where users are able to move and perform interaction in 3D space. Both the user and the computer process information where the physical position of elements in 3D space is relevant. It encompasses virtual reality and augmented reality.
History, 3D input devices & Overview
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3d interaction user virtual system techniques information space devices users used tracking environments environment computer input tasks interfaces different technique
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| tourism | instance of | the simulated 3D virtual scene is projected onto the real environment through one output device.The principles of 3D interaction are applied in a variety of domains | 0.80 | text |
| art | instance of | the simulated 3D virtual scene is projected onto the real environment through one output device.The principles of 3D interaction are applied in a variety of domains | 0.80 | text |
| gaming | instance of | the simulated 3D virtual scene is projected onto the real environment through one output device.The principles of 3D interaction are applied in a variety of domains | 0.80 | text |
| simulation | instance of | the simulated 3D virtual scene is projected onto the real environment through one output device.The principles of 3D interaction are applied in a variety of domains | 0.80 | text |
| education | instance of | the simulated 3D virtual scene is projected onto the real environment through one output device.The principles of 3D interaction are applied in a variety of domains | 0.80 | text |
| information visualization | instance of | the simulated 3D virtual scene is projected onto the real environment through one output device.The principles of 3D interaction are applied in a variety of domains | 0.80 | text |
| or scientific visualization | instance of | the simulated 3D virtual scene is projected onto the real environment through one output device.The principles of 3D interaction are applied in a variety of domains | 0.80 | text |
| education | instance of | further research and technological advancements have allowed new doors to be opened to application in various other areas | 0.80 | text |
| entertainment | instance of | further research and technological advancements have allowed new doors to be opened to application in various other areas | 0.80 | text |
| and manufacturing | instance of | further research and technological advancements have allowed new doors to be opened to application in various other areas | 0.80 | text |
| the treadmill | instance of | Navigation devices | 0.80 | text |
| bicycle make use of the natural ways that humans travel in the real world | instance of | Navigation devices | 0.80 | text |
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