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Super Nintendo Entertainment System: Hardware, Videohry & Overview

Super Nintendo Entertainment System nebo zkráceně Super NES nebo SNES, je herní konzole čtvrté generace vyvinutá firmou Nintendo, poprvé uvedená na trh 21. listopadu 1990 v Japonsku pod jménem Super Famicom.

Language: Czech [CS]
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Super Nintendo Entertainment System topic overview

The analysis highlights Hardware, Videohry and Overview as prominent areas in the source structure around Super Nintendo Entertainment System.

Related topics
24
Source areas
3
Connected nodes
29
Extracted relationships
13
Related term clusters
13
Bridge connections
29

What this topic covers Research coverage

Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.

Hardware · 14 topics
Overview · 5 topics
Videohry · 5 topics

Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.

Key facts & relationships

High-confidence facts extracted from structured source data. Use them as anchors for further research.

Datum uvedení
21. listopadu 1990 srpen 1991 11. dubna 1992 11. dubna 1992 3. července 1992 1993
Generace
čtvrtá
Grafický procesor
SNES PPU
Média
ROM cartridge
Nejprodávanější hra
Super Mario World (20 mil.)
Nástupce
Nintendo 64

Tematické okruhy

Prozkoumejte skupiny témat propojených ve zdrojovém textu. Vyberte si libovolné téma; okruhy nemají určené pořadí.

Explore all related topics Closing gaps

Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.

Overview

Hardware

Videohry

Reference

For the semantics nerds

You can skip this section if you’re here for content ideas and keyword inspiration.

Advanced semantic analysis

How Super Nintendo Entertainment System connects Entity context

The extracted context around Super Nintendo Entertainment System shows recurring relationship patterns in the source. For example, Super Nintendo Entertainment System → 21. listopadu 1990 srpen 1991 11. dubna 1992 11. dubna 1992 3. července 1992 1993 Another extracted example is Super Nintendo Entertainment System → čtvrtá. Use these groups to spot repeated connection types before inspecting the individual relationships.

Super Nintendo Entertainment System

Top relations

Datum uvedení · 1
Super Nintendo Entertainment System → 21. listopadu 1990 srpen 1991 11. dubna 1992 11. dubna 1992 3. července 1992 1993
Generace · 1
Super Nintendo Entertainment System → čtvrtá
Grafický procesor · 1
Super Nintendo Entertainment System → SNES PPU
Média · 1
Super Nintendo Entertainment System → ROM cartridge
Nejprodávanější hra · 1
Super Nintendo Entertainment System → Super Mario World (20 mil.)
Nástupce · 1
Super Nintendo Entertainment System → Nintendo 64
Online služba · 1
Super Nintendo Entertainment System → Satellaview
Procesor · 1
Super Nintendo Entertainment System → 16bitový 65c816 Ricoh 5A22 3.58 MHz
Prodáno kusů · 1
Super Nintendo Entertainment System → 49,1 mil. (2022)
Předchůdce · 1
Super Nintendo Entertainment System → Nintendo Entertainment System

Important terminology

Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.

Important terminology

super nintendo entertainment system 11 dubna 1992 21 listopadu snes herní konzole 1990 generace rom cartridge ricoh mhz hry července

Super Nintendo Entertainment System relationships Subject–Predicate–Object triples

TTTA extracted 13 structured relationships around Super Nintendo Entertainment System. Examples in this analysis include Super Nintendo Entertainment System → Datum uvedení → 21. listopadu 1990 srpen 1991 11. dubna 1992 11. dubna 1992 3. července 1992 1993 and Super Nintendo Entertainment System → Generace → čtvrtá. The table shows each extracted connection, where it came from and its confidence.

SubjectPredicateObjectConfidenceSrc
Super Nintendo Entertainment SystemDatum uvedení21. listopadu 1990 srpen 1991 11. dubna 1992 11. dubna 1992 3. července 1992 19931.00infobox
Super Nintendo Entertainment SystemGeneracečtvrtá1.00infobox
Super Nintendo Entertainment SystemGrafický procesorSNES PPU1.00infobox
Super Nintendo Entertainment SystemMédiaROM cartridge1.00infobox
Super Nintendo Entertainment SystemNejprodávanější hraSuper Mario World (20 mil.)1.00infobox
Super Nintendo Entertainment SystemNástupceNintendo 641.00infobox
Super Nintendo Entertainment SystemOnline službaSatellaview1.00infobox
Super Nintendo Entertainment SystemProcesor16bitový 65c816 Ricoh 5A22 3.58 MHz1.00infobox
Super Nintendo Entertainment SystemProdáno kusů49,1 mil. (2022)1.00infobox
Super Nintendo Entertainment SystemPředchůdceNintendo Entertainment System1.00infobox
Super Nintendo Entertainment SystemTypHerní konzole1.00infobox
Super Nintendo Entertainment SystemVýrobceNintendo1.00infobox
Super Nintendo Entertainment SystemVývojářiNintendo Research & Development 21.00infobox

Related concept clusters Related term clusters

The concept neighborhoods around Super Nintendo Entertainment System bring nearby vocabulary together. In this analysis, examples include Entertainment, Nintendo and Super. Use the clusters to find adjacent concepts and terminology that may deserve separate research.

  • Super Nintendo Entertainment System
    • Entertainment
    • Nintendo
    • Super
    • System
    • Herní
    • Konzole
    • Snes
    • Generace
    • Listopadu
    • Mario
    • World
    • Hry
  • super nintendo entertainment system
    • Entertainment
    • Nintendo
    • System
    • Super
    • Herní
    • Konzole
    • Snes
    • Generace
    • Listopadu
    • Mario
    • World
    • Hry
  • herní konzole
    • Konzole
    • Snes
    • Nintendo
    • System
    • Generace
    • Listopadu
    • Super
    • Audio
    • Cartridge
    • Dubna
    • Japonsku
    • Mhz
  • nintendo
    • Entertainment
    • System
    • Super
    • Herní
    • Konzole
    • Snes
    • Generace
    • Listopadu
    • Audio
    • Cartridge
    • Dubna
    • Japonsku
  • 21. listopadu
    • Snes
    • 16bitový
    • 5a22
    • 65c816
    • Audio
    • Cartridge
    • Datové
    • Dubna
    • Japonsku
    • Mhz
    • Mil
    • Média
  • cartridge
    • 16bitový
    • 5a22
    • 65c816
    • Datové
    • Dubna
    • Mhz
    • Mil
    • Média
    • Položky
    • Procesor
    • Ricoh
    • Rom
  • super mario
    • World
    • System
    • Hry
    • Herní
    • Konzole
    • Snes
    • Datové
    • Mhz
    • Mil
    • Média
    • Položky
    • Procesor
  • rom
    • 16bitový
    • 5a22
    • 65c816
    • Cartridge
    • Datové
    • Mhz
    • Položky
    • Procesor
    • Ricoh
    • Video
    • Července
    • Mario

Connections between topic areas Semantic bridges

For Super Nintendo Entertainment System, one of the stronger structural bridges in this analysis connects Super Nintendo Entertainment System with Hardware. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.

Min side: 3
Super Nintendo Entertainment System — Hardware · splits 15 ⟂ 15
Super Nintendo Entertainment System — Overview · splits 24 ⟂ 6
Super Nintendo Entertainment System — Videohry · splits 24 ⟂ 6

Map overview Semantic statistics

Super Nintendo Entertainment System

Nodes30
Edges29
Triples13
Avg. degree1.93
Density0.066667
Components1

Source & methodology

TTTA analyzes the structure around Super Nintendo Entertainment System to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as Hardware, Videohry & Overview, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.

Source: Wikipedia — Super Nintendo Entertainment System · CS edition · Analysis: TopicsToTalkAbout

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