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WebXR Device API is a Web application programming interface (API) that describes support for accessing augmented reality and virtual reality devices, such as the HTC Vive, Oculus Rift, Meta Quest, Google Cardboard, HoloLens, Apple Vision Pro, Android XR-based devices, Magic Leap or Open Source Virtual Reality (OSVR), in a web browser. The WebXR Device…
History & Standards
Explore the main themes, entities and connections around WebXR. Start with the topic map, then use the sections below for research and deeper semantic analysis.
Start with a few of the strongest sections from the source topic. These are research directions, not a list of keywords you must use.
High-confidence facts extracted from structured source data. Use them as anchors for further research.
Browse the full topic structure. Each item opens a new analysis centered on that subject.
Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.
See the strongest relationship patterns around the current topic before diving into the raw triples.
Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
api web device reality virtual working webvr augmented group immersive google community mozilla apple support webgl w3c android meta draft
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| WebXR | Base standards | HTML DOM | 1.00 | infobox |
| WebXR | Base standards | ECMAScript (ECMA-262) | 1.00 | infobox |
| WebXR | Base standards | Pointer Events | 1.00 | infobox |
| WebXR | Base standards | WebGL | 1.00 | infobox |
| WebXR | Committee | Immersive Web Community Group | 1.00 | infobox |
| WebXR | Committee | Immersive Web Working Group | 1.00 | infobox |
| WebXR | Domain | Web API | 1.00 | infobox |
| WebXR | Domain | Augmented reality | 1.00 | infobox |
| WebXR | Domain | Virtual reality | 1.00 | infobox |
| WebXR | Editors | Rik Cabanier | 1.00 | infobox |
| WebXR | Editors | Manish Goregaokar | 1.00 | infobox |
| WebXR | Editors | Brandon Jones | 1.00 | infobox |
| WebXR | Editors | Nell Waliczek | 1.00 | infobox |
| WebXR | Organization | W3C | 1.00 | infobox |
| WebXR | Status | Candidate Recommendation (CR) Device API Augmented Reality Module | 1.00 | infobox |
| WebXR | Status | Device API | 1.00 | infobox |
| WebXR | Status | Augmented Reality Module | 1.00 | infobox |
| WebXR | Status | Working Draft (WD) Layers API Hand Input Module Gamepads Module | 1.00 | infobox |
| WebXR | Status | Layers API | 1.00 | infobox |
| WebXR | Status | Hand Input Module | 1.00 | infobox |
| WebXR | Status | Gamepads Module | 1.00 | infobox |
| WebXR | Status | First Public Working Draft (FPWD) Lighting Estimation API Hit Test Module DOM Overlays Module Depth Sensing Module | 1.00 | infobox |
| WebXR | Status | Lighting Estimation API | 1.00 | infobox |
| WebXR | Status | Hit Test Module | 1.00 | infobox |
| WebXR | Status | DOM Overlays Module | 1.00 | infobox |
| WebXR | Status | Depth Sensing Module | 1.00 | infobox |
| WebXR | Status | Editor's Draft (ED) Anchors Module | 1.00 | infobox |
| WebXR | Status | Anchors Module | 1.00 | infobox |
| WebXR | Website | immersive-web.github.io | 1.00 | infobox |
These clusters group vocabulary that occurs around closely connected concepts in the source material.
Bridges can reveal useful research angles that are easy to miss in a flat list of related terms.