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Virtual Cushion

The Virtual Cushion is a video game force feedback accessory released in 1992 for the NEC PC Engine. It allows players to feel the impact of enemy attacks on their bodies through sound vibrations.

Legacy & Products

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Explore the main themes, entities and connections around Virtual Cushion. Start with the topic map, then use the sections below for research and deeper semantic analysis.

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Overview

Reception

Legacy

Advanced semantic analysis

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Map overview Semantic statistics

Virtual Cushion

Nodes21
Edges20
Triples8
Avg. degree1.9
Density0.095238
Components1

How this topic connects Entity context

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Virtual Cushion

Top relations

related to Legacy · 7
Virtual Cushion → Aura Interactor, In, Markt, Rumble Pack, Technik's Video Games, The Ultimate Gaming Magazine, VideoGames
is a · 1
Virtual Cushion → video game force feedback accessory released in 1992 for the NEC PC Engine

Important terminology Word statistics

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Important terminology

virtual cushion game video accessory gaming electric gamepro called force feedback released 1992 nec pc engine allows players feel impact

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
Virtual Cushionis avideo game force feedback accessory released in 1992 for the NEC PC Engine0.90text
Virtual Cushionrelated to LegacyIn0.60section
Virtual Cushionrelated to LegacyVideoGames0.60section
Virtual Cushionrelated to LegacyThe Ultimate Gaming Magazine0.60section
Virtual Cushionrelated to LegacyAura Interactor0.60section
Virtual Cushionrelated to LegacyMarkt0.60section
Virtual Cushionrelated to LegacyTechnik's Video Games0.60section
Virtual Cushionrelated to LegacyRumble Pack0.60section

Related concept clusters Concept neighborhoods

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    Connections between topic areas Semantic bridges

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    Min side: 3
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