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The UbiArt Framework is a 2.5D video game engine developed by Ubisoft Montpellier. Its function is to organize 2D animated vector graphics into a playable video game without extensive coding.
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| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| UbiArt Framework | Developer | Ubisoft Montpellier | 1.00 | infobox |
| UbiArt Framework | License | Proprietary | 1.00 | infobox |
| UbiArt Framework | Operating system | Cross-platform | 1.00 | infobox |
| UbiArt Framework | Release | 2010 | 1.00 | infobox |
| UbiArt Framework | Type | Game engine | 1.00 | infobox |
| UbiArt Framework | Written in | C++ | 1.00 | infobox |
| UbiArt Framework | is a | 2.5D video game engine developed by Ubisoft Montpellier | 0.90 | text |
| UbiArt Framework | related to history | In | 0.60 | section |
| UbiArt Framework | related to history | Ubisoft | 0.60 | section |
| UbiArt Framework | related to history | Rayman Origins | 0.60 | section |
| UbiArt Framework | related to history | Michel Ancel | 0.60 | section |
| UbiArt Framework | related to history | The | 0.60 | section |
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