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In computer graphics, turtle graphics are vector graphics using a relative cursor (the "turtle") upon a Cartesian plane (x and y axis). Turtle graphics is a key feature of the Logo programming language. It is also a simple and didactic way of dealing with moving frames.
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Explore the main themes, entities and connections around Turtle graphics. Start with the topic map, then use the sections below for research and deeper semantic analysis.
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turtle graphics also python one logo programming language vector pen seymour papert geometry using relative cartesian plane forward system control
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Turtle graphics | is a | key feature of the Logo programming language | 0.90 | text |
| Turtle graphics | is a | 3D turtle library for Java | 0.90 | text |
| bitmaps or raster graphics | instance of | in comparison to coordinate-addressed systems | 0.80 | text |
| Turtle graphics | related to Extension to three dimensions | The | 0.60 | section |
| Turtle graphics | related to Extension to three dimensions | This | 0.60 | section |
| Turtle graphics | related to Extension to three dimensions | In | 0.60 | section |
| Turtle graphics | related to Extension to three dimensions | Usually | 0.60 | section |
| Turtle graphics | related to Extension to three dimensions | Verhoeff | 0.60 | section |
| Turtle graphics | related to Extension to three dimensions | One | 0.60 | section |
| Turtle graphics | related to history | Turtle | 0.60 | section |
| Turtle graphics | related to history | Logo | 0.60 | section |
| Turtle graphics | related to history | Seymour Papert | 0.60 | section |
These clusters group vocabulary that occurs around closely connected concepts in the source material.
Bridges can reveal useful research angles that are easy to miss in a flat list of related terms.