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Texture filtering

In computer graphics, texture filtering or texture smoothing is the method used to determine the texture color for a texture mapped pixel, using the colors of nearby texels (ie. pixels of the texture).

Filtering methods, The need for filtering & Overview

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Overview

The need for filtering

Mipmapping

Filtering methods

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Map overview Semantic statistics

Texture filtering

Nodes42
Edges41
Triples11
Avg. degree1.95
Density0.047619
Components1

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Texture filtering

Top relations

related to Bilinear filtering · 6
Texture filtering → Bilinear, For, In Bilinear, The Nintendo, This, When
has method · 1
Texture filtering → This

Important terminology Word statistics

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Important terminology

texture filtering pixel minification used magnification texels texel sample one mipmapping color different filter performed mipmap bilinear aliasing surface size

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
OpenGL allow the programmer to set different choices for minificationinstance ofGraphics APIs0.80text
magnification filters.Note that even in the case where the pixelsinstance ofGraphics APIs0.80text
texels are exactly the same sizeinstance ofGraphics APIs0.80text
one pixel will not necessarily match up exactly to one texelinstance ofGraphics APIs0.80text
Texture filteringhas methodThis0.60section
Texture filteringrelated to Bilinear filteringIn Bilinear0.60section
Texture filteringrelated to Bilinear filteringThis0.60section
Texture filteringrelated to Bilinear filteringBilinear0.60section
Texture filteringrelated to Bilinear filteringWhen0.60section
Texture filteringrelated to Bilinear filteringFor0.60section
Texture filteringrelated to Bilinear filteringThe Nintendo0.60section

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