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In computer graphics, texture filtering or texture smoothing is the method used to determine the texture color for a texture mapped pixel, using the colors of nearby texels (ie. pixels of the texture).
Filtering methods, The need for filtering & Overview
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texture filtering pixel minification used magnification texels texel sample one mipmapping color different filter performed mipmap bilinear aliasing surface size
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| OpenGL allow the programmer to set different choices for minification | instance of | Graphics APIs | 0.80 | text |
| magnification filters.Note that even in the case where the pixels | instance of | Graphics APIs | 0.80 | text |
| texels are exactly the same size | instance of | Graphics APIs | 0.80 | text |
| one pixel will not necessarily match up exactly to one texel | instance of | Graphics APIs | 0.80 | text |
| Texture filtering | has method | This | 0.60 | section |
| Texture filtering | related to Bilinear filtering | In Bilinear | 0.60 | section |
| Texture filtering | related to Bilinear filtering | This | 0.60 | section |
| Texture filtering | related to Bilinear filtering | Bilinear | 0.60 | section |
| Texture filtering | related to Bilinear filtering | When | 0.60 | section |
| Texture filtering | related to Bilinear filtering | For | 0.60 | section |
| Texture filtering | related to Bilinear filtering | The Nintendo | 0.60 | section |
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