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In computer graphics, swizzles are a class of operations that transform vectors by rearranging components. Swizzles can also project from a vector of one dimensionality to a vector of another dimensionality, such as taking a three-dimensional vector and creating a two-dimensional or five-dimensional vector using components from the original vector. For…
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vectors components one swizzles vector two-dimensional five-dimensional could swizzling also gpgpu computer graphics class operations transform rearranging project dimensionality another
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