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SubRoc-3D: Development and release, Hardware & Reception

SubRoc-3D (サブ・口ック3D SabuRokku-3D) is a first-person arcade shooter game released in 1982 by Sega. It is the first commercial video game in stereoscopic 3-D, using a periscope-shaped display with a different image for each eye. It was jointly developed by Sega and Matsushita Electric (now Panasonic), who developed its active shutter 3D system. The game…

Language: English [EN]
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SubRoc-3D topic overview

The analysis highlights Development and release, Hardware and Reception as prominent areas in the source structure around SubRoc-3D.

Related topics
20
Source areas
4
Connected nodes
24
Extracted relationships
11
Concept neighborhoods
18
Bridge connections
24

What this topic covers Research coverage

Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.

Overview · 9 topics
Development and release · 5 topics
Hardware · 3 topics
Reception · 3 topics

Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.

Key facts & relationships

High-confidence facts extracted from structured source data. Use them as anchors for further research.

Genre
Shooter
Publisher
Sega
Developers
Sega · Matsushita Electric
Director
Shikanosuke Ochi
Mode
Single-player
Platforms
Arcade, ColecoVision

Explore all related topics Closing gaps

Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.

Overview

Hardware

Development and release

Reception

Advanced semantic analysis

Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.

How SubRoc-3D connects Entity context

The extracted context around SubRoc-3D shows recurring relationship patterns in the source. For example, SubRoc-3D → EU: January 1983, JP: March 1, 1982, NA: August 1982, October 1983 Another extracted example is SubRoc-3D → Matsushita Electric, Sega. Use these groups to spot repeated connection types before inspecting the individual relationships.

SubRoc-3D

Top relations

Release · 4
SubRoc-3D → EU: January 1983, JP: March 1, 1982, NA: August 1982, October 1983
Developers · 2
SubRoc-3D → Matsushita Electric, Sega
Director · 1
SubRoc-3D → Shikanosuke Ochi
Genre · 1
SubRoc-3D → Shooter
Mode · 1
SubRoc-3D → Single-player
Platforms · 1
SubRoc-3D → Arcade, ColecoVision
Publisher · 1
SubRoc-3D → Sega

Important terminology

Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.

Important terminology

game sega 3d 1982 arcade matsushita colecovision video commercial electric system periscope shooter development also release sega's 1981 first stereoscopic

SubRoc-3D relationships Subject–Predicate–Object triples

TTTA extracted 11 structured relationships around SubRoc-3D. Examples in this analysis include SubRoc-3D → Developers → Sega and SubRoc-3D → Developers → Matsushita Electric. The table shows each extracted connection, where it came from and its confidence.

SubjectPredicateObjectConfidenceSrc
SubRoc-3DDevelopersSega1.00infobox
SubRoc-3DDevelopersMatsushita Electric1.00infobox
SubRoc-3DDirectorShikanosuke Ochi1.00infobox
SubRoc-3DGenreShooter1.00infobox
SubRoc-3DModeSingle-player1.00infobox
SubRoc-3DPlatformsArcade, ColecoVision1.00infobox
SubRoc-3DPublisherSega1.00infobox
SubRoc-3DReleaseJP: March 1, 19821.00infobox
SubRoc-3DReleaseNA: August 19821.00infobox
SubRoc-3DReleaseEU: January 19831.00infobox
SubRoc-3DReleaseOctober 19831.00infobox

Related concept clusters Concept neighborhoods

The concept neighborhoods around SubRoc-3D bring nearby vocabulary together. In this analysis, examples include Director, Ochi and Shikanosuke. Use the clusters to find adjacent concepts and terminology that may deserve separate research.

  • arcade
    • Director
    • Ochi
    • Shikanosuke
    • Shooter
    • Development
    • Sega
    • Game
    • 3d
    • Coleco
    • Release
    • Active
    • Also
  • shooter game
    • Sega
    • Shutter
    • Stereoscopic
    • System
    • Commercial
    • Development
    • Sega's
    • Video
    • 3d
    • Also
    • August
    • Changes
  • sega
    • System
    • Matsushita
    • 3d
    • Active
    • Shooter
    • Shutter
    • Success
    • Commercial
    • Development
    • Electric
    • Coleco
    • Release
  • stereoscopic 3-d
    • Coleco
    • Release
    • Active
    • Also
    • August
    • Colecovision
    • Developed
    • Director
    • First
    • Hardware
    • January
    • Now
  • active shutter 3d system
    • Shutter
    • Electric
    • Matsushita
    • System
    • Coleco
    • Release
    • Video
    • 3d
    • Active
    • Also
    • August
    • Colecovision
  • stereoscopic 3d
    • Matsushita
    • Coleco
    • Electric
    • Release
    • System
    • Video
    • Active
    • Also
    • August
    • Colecovision
    • Developed
    • Director
  • 3d television
    • Matsushita
    • Electric
    • System
    • Video
    • Active
    • Developed
    • Now
    • Panasonic
    • Shutter
    • Sega
    • Development
    • Arcade
  • electro-mechanical game
    • Sega
    • Commercial
    • Development
    • Sega's
    • Video
    • 3d
    • Also
    • August
    • Changes
    • Director
    • First
    • Hardware

Connections between topic areas Semantic bridges

For SubRoc-3D, one of the stronger structural bridges in this analysis connects SubRoc-3D with Overview. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.

Min side: 3
SubRoc-3DOverview · splits 15 ⟂ 10
SubRoc-3DDevelopment and release · splits 19 ⟂ 6
SubRoc-3DHardware · splits 21 ⟂ 4
SubRoc-3DReception · splits 21 ⟂ 4

Map overview Semantic statistics

SubRoc-3D

Nodes25
Edges24
Triples11
Avg. degree1.92
Density0.08
Components1

Source & methodology

TTTA analyzes the structure around SubRoc-3D to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as Development and release, Hardware & Reception, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.

Source: Wikipedia — SubRoc-3D · EN edition · Analysis: TopicsToTalkAbout

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