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In mechanism design, a strategyproof (SP) mechanism is a game form in which each player has a weakly-dominant strategy, so that no player can gain by "spying" over the other players to know what they are going to play. When the players have private information (e.g. their type or their value to some item), and the strategy space of each player consists…
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mechanism displaystyle agent sp player truthful outcome every players strategyproof vector -i called two agents function one truthfulness probability also
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| multiple e-mail addresses.False-name-proofness means that there is no incentive for any of the players to issue false-name-bids | instance of | bids submitted by a single bidder using multiple identifiers | 0.80 | text |
| Strategyproofness | related to False-name-proofness | False-name-proofness | 0.60 | section |
| Strategyproofness | related to False-name-proofness | This | 0.60 | section |
| Strategyproofness | related to False-name-proofness | In | 0.60 | section |
| Strategyproofness | related to False-name-proofness | Vickrey | 0.60 | section |
| Strategyproofness | related to False-name-proofness | Clarke | 0.60 | section |
| Strategyproofness | related to False-name-proofness | Groves | 0.60 | section |
| Strategyproofness | related to False-name-proofness | VCG | 0.60 | section |
| Strategyproofness | related to Obvious strategyproofness | Obvious | 0.60 | section |
| Strategyproofness | related to Obvious strategyproofness | OSP | 0.60 | section |
| Strategyproofness | related to Obvious strategyproofness | The | 0.60 | section |
| Strategyproofness | related to Obvious strategyproofness | In | 0.60 | section |
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