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In computer programming, the strategy pattern (also known as the policy pattern) is a behavioral software design pattern that enables selecting an algorithm at runtime. Instead of implementing a single algorithm directly, code receives runtime instructions as to which in a family of algorithms to use.
Structure, Strategy and open–closed principle & Overview
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| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| the native function pointer | instance of | This can be achieved by mechanisms | 0.80 | text |
| the first-class function | instance of | This can be achieved by mechanisms | 0.80 | text |
| classes or class instances in object-oriented programming languages | instance of | This can be achieved by mechanisms | 0.80 | text |
| or accessing the language implementation's internal storage of code via reflection | instance of | This can be achieved by mechanisms | 0.80 | text |
| Strategy pattern | related to External links | UML | 0.60 | section |
| Strategy pattern | related to External links | Spanish | 0.60 | section |
| Strategy pattern | related to External links | Geary | 0.60 | section |
| Strategy pattern | related to External links | David | 0.60 | section |
| Strategy pattern | related to External links | April | 0.60 | section |
| Strategy pattern | related to External links | Strategy | 0.60 | section |
| Strategy pattern | related to External links | Java Design Patterns | 0.60 | section |
| Strategy pattern | related to External links | JavaWorld | 0.60 | section |
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