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Slab method

In computer graphics, the slab method is an algorithm used to solve the ray-box intersection problem in case of an axis-aligned bounding box (AABB), i.e. to determine the intersection points between a ray and the box. Due to its efficient nature, that can allow for a branch-free implementation, it is widely used in computer graphics applications.

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Slab method

Nodes16
Edges15
Triples3
Avg. degree1.88
Density0.125
Components1

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Slab method

Top relations

is a · 1
Slab method → algorithm used to solve the ray-box intersection problem in case of an axis-aligned bounding box

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Important terminology

ray box intersection algorithm displaystyle computer ieee bounding graphics intersections slab planes therefore given origin used axis-aligned parallel two arithmetic

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
Slab methodis aalgorithm used to solve the ray-box intersection problem in case of an axis-aligned bounding box0.90text
ray castinginstance ofwhich might be interesting in applications0.80text
where only intersections in front of the camera are of interestinstance ofwhich might be interesting in applications0.80text

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