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Sequent (MUD)

Sequent was a DikuMUD derivative codebase developed by Raja Kushalnagar ("Duke of Sequent"). It was a text-based online role-playing game that was an accessible DikuMUD based MUD. It added several new playing areas with shorter text descriptions that was designed to be accessible to users with sensory disabilities. It also supported more players online…

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Genre
Dungeons & Dragons MUD
Developer
Raja Kushalnagar
Engine
DikuMUD
Mode
Multiplayer
Platform
Platform independent
Release
1991

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History

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Map overview Semantic statistics

Sequent (MUD)

Nodes12
Edges11
Triples22
Avg. degree1.83
Density0.166667
Components1

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Sequent (MUD)

Top relations

Developer · 1
Sequent (MUD) → Raja Kushalnagar
Engine · 1
Sequent (MUD) → DikuMUD
Genre · 1
Sequent (MUD) → Dungeons & Dragons MUD
Mode · 1
Sequent (MUD) → Multiplayer
Platform · 1
Sequent (MUD) → Platform independent
Release · 1
Sequent (MUD) → 1991

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Important terminology

dikumud disabilities sequent people accessible visual codebase players text text-based game new descriptions mud sighted peers several playing areas shorter

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
Sequent (MUD)DeveloperRaja Kushalnagar1.00infobox
Sequent (MUD)EngineDikuMUD1.00infobox
Sequent (MUD)GenreDungeons & Dragons MUD1.00infobox
Sequent (MUD)ModeMultiplayer1.00infobox
Sequent (MUD)PlatformPlatform independent1.00infobox
Sequent (MUD)Release19911.00infobox
movementinstance ofthe average player had to type in commands to juggle regular checks of various properties0.80text
weaponsinstance ofthe average player had to type in commands to juggle regular checks of various properties0.80text
their rangeinstance ofthe average player had to type in commands to juggle regular checks of various properties0.80text
statusinstance ofthe average player had to type in commands to juggle regular checks of various properties0.80text
costinstance ofthe average player had to type in commands to juggle regular checks of various properties0.80text
monitoring the text-based map to avoid dangerous or impassable terraininstance ofthe average player had to type in commands to juggle regular checks of various properties0.80text

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