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In computer and video games, sequence breaking is the act of performing actions or obtaining items out of the intended linear order or of skipping "required" actions or items entirely. Sequence breaking is often used to beat a game unusually quickly (such as speedrunning), to beat it while only completing a few objectives or obtaining a few items, to…
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sequence breaking game obtaining items term video games speedrunning metroid computer required quickly possible since prime thread gravity suit ice
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Sequence breaking | is a | act of performing actions or obtaining items out of the intended linear order or of skipping | 0.90 | text |
| Super Metroid | instance of | inspired by games | 0.80 | text |
| game designers may create their games with sequence breaking in mind | instance of | inspired by games | 0.80 | text |
| Sequence breaking | related to history | Though | 0.60 | section |
| Sequence breaking | related to history | Nintendo GameCube | 0.60 | section |
| Sequence breaking | related to history | Metroid Prime | 0.60 | section |
| Sequence breaking | related to history | Gravity Suit | 0.60 | section |
| Sequence breaking | related to history | Ice Beam | 0.60 | section |
| Sequence breaking | related to history | Thardus | 0.60 | section |
| Sequence breaking | related to history | In | 0.60 | section |
| Sequence breaking | related to history | When Steven Banks | 0.60 | section |
| Sequence breaking | related to history | January | 0.60 | section |
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