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Sequence breaking

In computer and video games, sequence breaking is the act of performing actions or obtaining items out of the intended linear order or of skipping "required" actions or items entirely. Sequence breaking is often used to beat a game unusually quickly (such as speedrunning), to beat it while only completing a few objectives or obtaining a few items, to…

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Overview

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Sequence breaking

Nodes12
Edges11
Triples15
Avg. degree1.83
Density0.166667
Components1

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Sequence breaking

Top relations

related to history · 12
Sequence breaking → GameFAQs, Gravity Suit, Ice Beam, In, January, Metroid Prime, Nintendo GameCube, Super Metroid, Thardus, The, Though, When Steven Banks
is a · 1
Sequence breaking → act of performing actions or obtaining items out of the intended linear order or of skipping

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Important terminology

sequence breaking game obtaining items term video games speedrunning metroid computer required quickly possible since prime thread gravity suit ice

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
Sequence breakingis aact of performing actions or obtaining items out of the intended linear order or of skipping0.90text
Super Metroidinstance ofinspired by games0.80text
game designers may create their games with sequence breaking in mindinstance ofinspired by games0.80text
Sequence breakingrelated to historyThough0.60section
Sequence breakingrelated to historyNintendo GameCube0.60section
Sequence breakingrelated to historyMetroid Prime0.60section
Sequence breakingrelated to historyGravity Suit0.60section
Sequence breakingrelated to historyIce Beam0.60section
Sequence breakingrelated to historyThardus0.60section
Sequence breakingrelated to historyIn0.60section
Sequence breakingrelated to historyWhen Steven Banks0.60section
Sequence breakingrelated to historyJanuary0.60section

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    Min side: 3
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