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A selfmate is a chess problem in which White, moving first, must force Black to deliver checkmate within a specified number of moves. Selfmates were once known as sui-mates.
The analysis highlights Variations, Example and Record problems as prominent areas in the source structure around Selfmate.
Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.
Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.
High-confidence facts extracted from structured source data. Use them as anchors for further research.
Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.
Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.
The extracted context around Selfmate shows recurring relationship patterns in the source. For example, Selfmate → Black, Black's, Bxg2, If White, It, Pawn Promotion, The, The Theory, White, Wolfgang Pauly Another extracted example is Selfmate → Andriy Stetsenko, Christopher Jeremy Morse, December, Karlheinz Bachmann, Ottó Titusz Bláthy, Prior, The, Unfortunately. Use these groups to spot repeated connection types before inspecting the individual relationships.
Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
black white move bxg2 problem exf6 g8 moving checkmate later must deliver moves record also bishop allows king longest found
TTTA extracted 24 structured relationships around Selfmate. Examples in this analysis include Selfmate → is a → chess problem in which White and Selfmate → is a → reflexmate. The table shows each extracted connection, where it came from and its confidence.
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Selfmate | is a | chess problem in which White | 0.90 | text |
| Selfmate | is a | reflexmate | 0.90 | text |
| Selfmate | related to Example | The | 0.60 | section |
| Selfmate | related to Example | It | 0.60 | section |
| Selfmate | related to Example | Wolfgang Pauly | 0.60 | section |
| Selfmate | related to Example | The Theory | 0.60 | section |
| Selfmate | related to Example | Pawn Promotion | 0.60 | section |
| Selfmate | related to Example | White | 0.60 | section |
| Selfmate | related to Example | Black | 0.60 | section |
| Selfmate | related to Example | Black's | 0.60 | section |
| Selfmate | related to Example | If White | 0.60 | section |
| Selfmate | related to Example | Bxg2 | 0.60 | section |
The concept neighborhoods around Selfmate bring nearby vocabulary together. In this analysis, examples include Black, White and Bxg2. Use the clusters to find adjacent concepts and terminology that may deserve separate research.
For Selfmate, one of the stronger structural bridges in this analysis connects Selfmate with Overview. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.
TTTA analyzes the structure around Selfmate to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as Variations, Example & Record problems, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.
Source: Wikipedia — Selfmate · EN edition · Analysis: TopicsToTalkAbout