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SameGame (さめがめ) is a tile-matching puzzle video game originally released under the name CHAIN SHOT in 1985 by Kuniaki "Morisuke" Moribe. It has since been ported to numerous computer platforms, handheld devices, and even TiVo, with new versions continuing into the mid-2020s.
History, Gameplay & Visuals
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blocks game versions player score field level one variations removed time instead uses target new playing example ends reach top
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| SameGame | related to Game mechanics | By | 0.60 | section |
| SameGame | related to Game mechanics | Blocks | 0.60 | section |
| SameGame | related to Game mechanics | The | 0.60 | section |
| SameGame | related to Game mechanics | In | 0.60 | section |
| SameGame | related to Game mechanics | However | 0.60 | section |
| SameGame | related to Game mechanics | Sometimes | 0.60 | section |
| SameGame | related to Game mechanics | For | 0.60 | section |
| SameGame | related to Game mechanics | Some | 0.60 | section |
| SameGame | related to Game mechanics | Windows Mobile | 0.60 | section |
| SameGame | related to history | Chain Shot | 0.60 | section |
| SameGame | related to history | Kuniaki Moribe | 0.60 | section |
| SameGame | related to history | It | 0.60 | section |
These clusters group vocabulary that occurs around closely connected concepts in the source material.
Bridges can reveal useful research angles that are easy to miss in a flat list of related terms.