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Rev Limit is an unreleased sim racing video game that was in development and planned to be published by Seta Corporation in May 1998 for the Nintendo 64. It was also intended to be the first arcade title to use Seta's own Aleck 64 arcade board, and was planned for the 64DD as well. It was one of the earliest original third-party racing titles to be…
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game 64 racing first seta nintendo rev limit arcade release various planned video title 64dd across aleck development 1998 one
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Rev Limit | Arcade system | Aleck 64 | 1.00 | infobox |
| Rev Limit | Designer | Yasuhiko Kikuchi | 1.00 | infobox |
| Rev Limit | Developer | SETA Corporation | 1.00 | infobox |
| Rev Limit | Genre | Racing | 1.00 | infobox |
| Rev Limit | Modes | Single-player, multiplayer | 1.00 | infobox |
| Rev Limit | Platforms | 64DD, Arcade, Nintendo 64 | 1.00 | infobox |
| Rev Limit | Producer | Harada Noboru | 1.00 | infobox |
| Rev Limit | Publisher | SETA Corporation | 1.00 | infobox |
| Rev Limit | Release | Unreleased | 1.00 | infobox |
| Rev Limit | is a | unreleased sim racing video game that was in development and planned to be published by Seta Corporation in May 1998 for the Nintendo 64 | 0.90 | text |
| Chopper Attack | instance of | and was shown alongside other titles in development from Seta | 0.80 | text |
| Eikō no Saint Andrews at the aforementioned event | instance of | and was shown alongside other titles in development from Seta | 0.80 | text |
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