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Replay system

A replay system is a method for allowing pipelined processors to make use of a bypass network even when the latency of an instruction is unknown but predictable. This method reduces latency when the prediction is correct but uses more execution resources if the prediction is incorrect. Load instructions are a common target of replay since they generally…

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Replay system

Nodes25
Edges24
Triples13
Avg. degree1.92
Density0.08
Components1

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Replay system

Top relations

related to history · 7
Replay system → Despite, Having, Instructions, Intel, Pentium, Rather, The
is a · 1
Replay system → method for allowing pipelined processors to make use of a bypass network even when the latency of an instruction is unknown but predictable

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Important terminology

instructions processors instruction replay latency pipeline execution system data memory also use bypass since cache known pentium make processor performance

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
Replay systemis amethod for allowing pipelined processors to make use of a bypass network even when the latency of an instruction is unknown but predictable0.90text
divisioninstance ofThis includes some mathematical functions0.80text
square root operations which depend on their operandsinstance ofThis includes some mathematical functions0.80text
and instructions that depend on state external to the execution units such as memoryinstance ofThis includes some mathematical functions0.80text
IO accessinstance ofThis includes some mathematical functions0.80text
random number generationinstance ofThis includes some mathematical functions0.80text
Replay systemrelated to historyThe0.60section
Replay systemrelated to historyIntel0.60section
Replay systemrelated to historyPentium0.60section
Replay systemrelated to historyHaving0.60section
Replay systemrelated to historyDespite0.60section
Replay systemrelated to historyInstructions0.60section

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