Research any topic before you write.
Find related topics. | Discover entities. | See connections. | Build a topical map.
This is a glossary of terms relating to computer graphics.
0–9 & Overview
Explore the main themes, entities and connections around Glossary of computer graphics. Start with the topic map, then use the sections below for research and deeper semantic analysis.
Start with a few of the strongest sections from the source topic. These are research directions, not a list of keywords you must use.
High-confidence facts extracted from structured source data. Use them as anchors for further research.
Browse the full topic structure. Each item opens a new analysis centered on that subject.
Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.
See the strongest relationship patterns around the current topic before diving into the raw triples.
Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
glossary terms computer references hardware relating graphics general see
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| soft shadows | instance of | Distributed ray tracing Modification of ray tracing that casts multiple rays through each pixel in order to model soft phenomena | 0.80 | text |
| depth of field etc | instance of | Distributed ray tracing Modification of ray tracing that casts multiple rays through each pixel in order to model soft phenomena | 0.80 | text |
| OpenGL | instance of | Geometry shader In APIs | 0.80 | text |
| Direct3D | instance of | Geometry shader In APIs | 0.80 | text |
| geometry shader is an optional stage able to process 3D model geometry in more advanced ways than a vertex or tessellation shaders | instance of | Geometry shader In APIs | 0.80 | text |
| the perspective transform | instance of | allowing to perform non-linear transforms | 0.80 | text |
| caustics | instance of | able to simulate effects | 0.80 | text |
| light | instance of | RRadiometry Measurement of electromagnetic radiation | 0.80 | text |
| defining measures such as flux or radiance | instance of | RRadiometry Measurement of electromagnetic radiation | 0.80 | text |
| a 2D polygon or 3D polygon mesh | instance of | RGB image A bitmap image holding RGB color values in 3 image channels Rounding radius A value used in smoothing the corners of a geometric figure | 0.80 | text |
| texture space diffusion Transform feedback A feature of a rendering pipeline where transformed vertices may be written back to a buffer for later use | instance of | Used for some rendering algorithms | 0.80 | text |
| triangle strips | instance of | May be connected by primitive indices to assemble rendering primitives | 0.80 | text |
These clusters group vocabulary that occurs around closely connected concepts in the source material.
Bridges can reveal useful research angles that are easy to miss in a flat list of related terms.