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Real-time communication (RTC) is a category of software protocols and communication hardware media that gives real-time guarantees, which is necessary to support real-time guarantees of real-time computing. In real-time communication, protocols are concerned not only with the validity and integrity of data transferred but also the timeliness of the transfer.
Hard real-time systems, Soft real-time systems & Examples
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real-time communication hard soft systems system protocols generally one fault consequences data safety-critical catastrophic upon medical telecommunications directly common applications
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| airbag firing computers.ExamplesThe spacecraft communication network SpaceWire supports real-time communication.Time-Triggered Ethernet supports real-time synchronous communication in complex multi-hop Ethernet networks | instance of | and critical safety systems | 0.80 | text |
| residential internet connections | instance of | This allows soft real-time communication systems to operate over consumer networks | 0.80 | text |
| cellular networks | instance of | This allows soft real-time communication systems to operate over consumer networks | 0.80 | text |
| Discord | instance of | A large amount of soft real-time systems are telecommunications products such as VoIP systems and certain video calling platforms | 0.80 | text |
| Google Meet | instance of | A large amount of soft real-time systems are telecommunications products such as VoIP systems and certain video calling platforms | 0.80 | text |
| Real-time communication | related to Examples | The | 0.60 | section |
| Real-time communication | related to Examples | SpaceWire | 0.60 | section |
| Real-time communication | related to Examples | Time-Triggered Ethernet | 0.60 | section |
| Real-time communication | related to Examples | Ethernet | 0.60 | section |
| Real-time communication | related to Examples | WebRTC | 0.60 | section |
| Real-time communication | related to Hard real-time systems | Hard | 0.60 | section |
| Real-time communication | related to Hard real-time systems | Due | 0.60 | section |
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