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Quantum Conundrum is a puzzle-platform game developed by Airtight Games and published by Square Enix. It was directed by Portal lead designer Kim Swift. The game was released for Microsoft Windows via Steam in June 2012, and for PlayStation 3 via PlayStation Network, and Xbox 360 via Xbox Live Arcade in July 2012.
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| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Quantum Conundrum | Composer | Chris Ballew | 1.00 | infobox |
| Quantum Conundrum | Designer | Kim Swift | 1.00 | infobox |
| Quantum Conundrum | Developer | Airtight Games | 1.00 | infobox |
| Quantum Conundrum | Engine | Unreal Engine 3 | 1.00 | infobox |
| Quantum Conundrum | Genre | Puzzle-platform | 1.00 | infobox |
| Quantum Conundrum | Mode | Single-player | 1.00 | infobox |
| Quantum Conundrum | Platforms | Microsoft Windows | 1.00 | infobox |
| Quantum Conundrum | Platforms | PlayStation 3 | 1.00 | infobox |
| Quantum Conundrum | Platforms | Xbox 360 | 1.00 | infobox |
| Quantum Conundrum | Publisher | Square Enix | 1.00 | infobox |
| Quantum Conundrum | Release | WW: June 21, 2012 | 1.00 | infobox |
| Quantum Conundrum | Release | NA: July 10, 2012 | 1.00 | infobox |
| Quantum Conundrum | Release | EU: July 11, 2012 | 1.00 | infobox |
| Quantum Conundrum | Release | JP: July 24, 2012 | 1.00 | infobox |
| Quantum Conundrum | Release | WW: July 11, 2012 | 1.00 | infobox |
| Quantum Conundrum | is a | puzzle-platform game developed by Airtight Games and published by Square Enix | 0.90 | text |
| Quantum Conundrum | is a | unique experience that deserves attention nonetheless | 0.90 | text |
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