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Proxy pattern

In computer programming, the proxy pattern is a software design pattern which is a class functioning as an interface to something else. The proxy could interface to anything: a network connection, a large object in memory, a file, or some other resource that is expensive or impossible to duplicate. In short, a proxy is a wrapper or agent object that is…

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Proxy pattern

Nodes16
Edges15
Triples15
Avg. degree1.88
Density0.125
Components1

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Proxy pattern

Top relations

related to External links · 14
Proxy pattern → David, Facade Pattern Comparison, February, Geary, JavaAdapter, JavaWorld, PerfectJPattern Open Source Project, Portland Pattern Repository, Provides, Proxy, Proxy Design PatternProxy, Retrieved, Take, Wayback Machine
is a · 1
Proxy pattern → software design pattern which is a class functioning as an interface to something else

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Important terminology

proxy object real example pattern access design class additional functionality resource diagram remote uml subject implement interface client sequence possible

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
Proxy patternis asoftware design pattern which is a class functioning as an interface to something else0.90text
Proxy patternrelated to External linksGeary0.60section
Proxy patternrelated to External linksDavid0.60section
Proxy patternrelated to External linksFebruary0.60section
Proxy patternrelated to External linksTake0.60section
Proxy patternrelated to External linksProxy0.60section
Proxy patternrelated to External linksJavaWorld0.60section
Proxy patternrelated to External linksRetrieved0.60section
Proxy patternrelated to External linksPerfectJPattern Open Source Project0.60section
Proxy patternrelated to External linksProvides0.60section
Proxy patternrelated to External linksJavaAdapter0.60section
Proxy patternrelated to External linksFacade Pattern Comparison0.60section

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    Min side: 3
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