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Progress Quest is a video game developed by Eric Fredricksen as a parody of EverQuest and other massively multiplayer online role-playing games. It is loosely considered a zero-player game, in the sense that once the player has set up their artificial character, there is no user interaction at all; the game "plays" itself, with the human player as…
Art, Development & Reception
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progress game quest character player games fredricksen new stats players eric parody equipment item released multiplayer several items realm mmorpgs
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Progress Quest | Designer | Eric Fredricksen | 1.00 | infobox |
| Progress Quest | Developer | Eric Fredricksen | 1.00 | infobox |
| Progress Quest | Genre | Parody of MMORPGs | 1.00 | infobox |
| Progress Quest | Modes | Single-player, multiplayer | 1.00 | infobox |
| Progress Quest | Platforms | Windows, Linux | 1.00 | infobox |
| Progress Quest | Publishers | Eric Fredricksen pkunk | 1.00 | infobox |
| Progress Quest | Release | 2002 | 1.00 | infobox |
| Progress Quest | is a | video game developed by Eric Fredricksen as a parody of EverQuest and other massively multiplayer online role-playing games | 0.90 | text |
| completing a quest | instance of | which has no effect whatsoever.All equipment in the game is randomly given out as a reward for several instances in the game | 0.80 | text |
| killing certain enemies | instance of | which has no effect whatsoever.All equipment in the game is randomly given out as a reward for several instances in the game | 0.80 | text |
| leveling a character | instance of | which has no effect whatsoever.All equipment in the game is randomly given out as a reward for several instances in the game | 0.80 | text |
| and especially when at the market | instance of | which has no effect whatsoever.All equipment in the game is randomly given out as a reward for several instances in the game | 0.80 | text |
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