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Osmos is a 2009 puzzle video game developed by Canadian developer Hemisphere Games for various systems such as Microsoft Windows, Mac OS X, Linux, OnLive, iPad, iPhone, iPod Touch and Android. It was designed by Eddy Boxerman, founder of Hemisphere and a former developer at Ubisoft Montreal.
The analysis highlights Standards, Gameplay and Soundtrack as prominent areas in the source structure around Osmos.
Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.
Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.
High-confidence facts extracted from structured source data. Use them as anchors for further research.
Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.
Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.
The extracted context around Osmos shows recurring relationship patterns in the source. For example, Osmos → Antennaria, Biosphere, Come, Cover, Discovery, Farewell, From Cover, Gas, High Skies, Julien Neto, Loscil, Lucy Dub, Osmos Theme, Rorschach, Sickbay, Substrata, The, The Shape, Things, Tristan Another extracted example is Osmos → 10 December 2009, 15 June 2010, 17 January 2012, 18 August 2009, 5 August 2010, 8 July 2010, Android, iPad, iPhone, Linux, Mac OS X, Windows. Use these groups to spot repeated connection types before inspecting the individual relationships.
Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
game motes ipad developer hemisphere mote player mass levels iphone soundtrack linux onlive android many version various ios puzzle games
TTTA extracted 60 structured relationships around Osmos. Examples in this analysis include Osmos → Designer → Eddy Boxerman and Osmos → Developer → Hemisphere Games. The table shows each extracted connection, where it came from and its confidence.
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Osmos | Designer | Eddy Boxerman | 1.00 | infobox |
| Osmos | Developer | Hemisphere Games | 1.00 | infobox |
| Osmos | Genre | Puzzle | 1.00 | infobox |
| Osmos | Modes | Single-player, multiplayer | 1.00 | infobox |
| Osmos | Platforms | Microsoft Windows Mac OS X Linux OnLive iOS Android | 1.00 | infobox |
| Osmos | Publishers | Hemisphere Games | 1.00 | infobox |
| Osmos | Publishers | Microsoft Game Studios (GFWL) | 1.00 | infobox |
| Osmos | Release | Windows | 1.00 | infobox |
| Osmos | Release | 18 August 2009 | 1.00 | infobox |
| Osmos | Release | Mac OS X | 1.00 | infobox |
| Osmos | Release | 10 December 2009 | 1.00 | infobox |
| Osmos | Release | Linux | 1.00 | infobox |
| Osmos | Release | 15 June 2010 | 1.00 | infobox |
| Osmos | Release | iPad | 1.00 | infobox |
| Osmos | Release | 8 July 2010 | 1.00 | infobox |
| Osmos | Release | iPhone | 1.00 | infobox |
| Osmos | Release | 5 August 2010 | 1.00 | infobox |
| Osmos | Release | Android | 1.00 | infobox |
| Osmos | Release | 17 January 2012 | 1.00 | infobox |
| Osmos | is a | 2009 puzzle video game developed by Canadian developer Hemisphere Games for various systems such as Microsoft Windows | 0.90 | text |
The concept neighborhoods around Osmos bring nearby vocabulary together. In this analysis, examples include Various, Absorb and Android. Use the clusters to find adjacent concepts and terminology that may deserve separate research.
For Osmos, one of the stronger structural bridges in this analysis connects Osmos with Overview. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.
TTTA analyzes the structure around Osmos to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as Standards, Gameplay & Soundtrack, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.
Source: Wikipedia — Osmos · EN edition · Analysis: TopicsToTalkAbout