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Oculus Go: History, Literary Connections, Art & Companies

The Oculus Go is a discontinued, standalone virtual reality headset developed by Meta Reality Labs (formerly Facebook Technologies) in partnership with Qualcomm and Xiaomi. It is in the first generation of Facebook Technologies' virtual reality headsets, and the company's first device in the category of standalone VR headsets, which was a new category at…

Language: English [EN]
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Oculus Go topic overview

The analysis highlights History, Literary Connections, Art and Companies as prominent areas in the source structure around Oculus Go.

Related topics
69
Source areas
4
Connected nodes
73
Extracted relationships
172
Concept neighborhoods
14
Bridge connections
73

What this topic covers Research coverage

Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.

Features · 26 topics
Overview · 21 topics
History · 15 topics
Reception · 7 topics

Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.

Key facts & relationships

High-confidence facts extracted from structured source data. Use them as anchors for further research.

Backward compatibility
Most software developed for the Samsung Gear VR
Codename
Pacific
Connectivity
Micro-USB · IEEE 802.11ac Wi-Fi · Bluetooth 4.1 (gamepads only)
Controller input
Oculus Go controller (primary input device) · Bluetooth gamepads (supported by some games)
Developer
Facebook Technologies, Qualcomm, Xiaomi
Dimensions
190 mm × 105 mm × 115 mm (7.48 in × 4.13 in × 4.53 in)

Explore all related topics Closing gaps

Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.

Overview

History

Features

Reception

Advanced semantic analysis

Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.

How Oculus Go connects Entity context

The extracted context around Oculus Go shows recurring relationship patterns in the source. For example, Oculus Go → Android, Bloomberg, Brendan Iribe, CEO, China, Chinese, Codenamed, Facebook Technologies, Gear VR, Gear VR Innovator Edition, GPU, In, It, July, Oculus, Oculus Cinema, Oculus Home, Oculus Mobile SDK, Oculus Rift, Oculus Store Another extracted example is Oculus Go → Android, Applications, Dropbox, Facebook, Facebook Video, For, Go, Go's, Hulu, Instagram, Netflix, Oculus, Oculus Gallery, Oculus Store, Oculus TV, Oculus Venues, Oculus Video, Official, PC, Plex. Use these groups to spot repeated connection types before inspecting the individual relationships.

Oculus Go

Top relations

related to history · 38
Oculus Go → Android, Bloomberg, Brendan Iribe, CEO, China, Chinese, Codenamed, Facebook Technologies, Gear VR, Gear VR Innovator Edition, GPU, In, It, July, Oculus, Oculus Cinema, Oculus Home, Oculus Mobile SDK, Oculus Rift, Oculus Store
related to Software · 30
Oculus Go → Android, Applications, Dropbox, Facebook, Facebook Video, For, Go, Go's, Hulu, Instagram, Netflix, Oculus, Oculus Gallery, Oculus Store, Oculus TV, Oculus Venues, Oculus Video, Official, PC, Plex
related to Sales · 19
Oculus Go → Carmack, CFO, During, During Facebook's Q4, Go, Go's, IDC, In, In January, Japan, Japanese, John Carmack, July, Oculus Connect, Rift's, Samsung Gear VR, SuperData, While, Xiaomi Mi VR
related to Hardware · 18
Oculus Go → Adreno, Fresnel, GB, GFLOPS, Go's, Google Daydream, GPU, IPD, LCD, LPDDR4 RAM, Oculus, Oculus Rift, Qualcomm Snapdragon, RGB-stripe, Samsung Gear VR, The, The Go, Unlike
related to Reception · 14
Oculus Go → Andreas Hronopoulos, BaDoinkVR, CEO, CNET, Critics, Go, Go's, In May, Naughty America, Software, The, The Verge, VR, Xavi Clos
related to External links · 5
Oculus Go → Content, Go, Oculus Support CenterGo Store, Oculus's App, Official
Display · 4
Oculus Go → 12.67 pixels per degree, 2560×1440 resolution (1280×1440 per eye), 5.5" fast-switching LCD (RGB-stripe), 60 to 72 Hz refresh rate
Connectivity · 3
Oculus Go → Bluetooth 4.1 (gamepads only), IEEE 802.11ac Wi-Fi, Micro-USB
Controller input · 2
Oculus Go → Bluetooth gamepads (supported by some games), Oculus Go controller (primary input device)
Related · 2
Oculus Go → Oculus Quest, Oculus Rift S

Important terminology

Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.

Important terminology

oculus go headset facebook vr 2018 virtual device xiaomi reality released controller store software app qualcomm go's standalone may technologies

Oculus Go relationships Subject–Predicate–Object triples

TTTA extracted 172 structured relationships around Oculus Go. Examples in this analysis include Oculus Go → Backward compatibility → Most software developed for the Samsung Gear VR and Oculus Go → Codename → Pacific. The table shows each extracted connection, where it came from and its confidence.

SubjectPredicateObjectConfidenceSrc
Oculus GoBackward compatibilityMost software developed for the Samsung Gear VR1.00infobox
Oculus GoCodenamePacific1.00infobox
Oculus GoConnectivityMicro-USB1.00infobox
Oculus GoConnectivityIEEE 802.11ac Wi-Fi1.00infobox
Oculus GoConnectivityBluetooth 4.1 (gamepads only)1.00infobox
Oculus GoController inputOculus Go controller (primary input device)1.00infobox
Oculus GoController inputBluetooth gamepads (supported by some games)1.00infobox
Oculus GoDeveloperFacebook Technologies, Qualcomm, Xiaomi1.00infobox
Oculus GoDimensions190 mm × 105 mm × 115 mm (7.48 in × 4.13 in × 4.53 in)1.00infobox
Oculus GoDiscontinuedJune 23, 20201.00infobox
Oculus GoDisplay5.5" fast-switching LCD (RGB-stripe)1.00infobox
Oculus GoDisplay2560×1440 resolution (1280×1440 per eye)1.00infobox
Oculus GoDisplay60 to 72 Hz refresh rate1.00infobox
Oculus GoDisplay12.67 pixels per degree1.00infobox
Oculus GoGenerationFirst generation1.00infobox
Oculus GoGraphicsAdreno 5301.00infobox
Oculus GoInputnon-positional 3DOF tracking1.00infobox
Oculus GoIntroductory priceUS$199 (32 GB model) US$249 (64 GB model)1.00infobox
Oculus GoLifespan2018–20201.00infobox
Oculus GoManufacturerFacebook Technologies1.00infobox
Oculus GoMemory3 GB (LPDDR4)1.00infobox
Oculus GoOnline servicesOculus Store1.00infobox
Oculus GoOperating systemQuest system software, using Android 7.01.00infobox
Oculus GoPredecessorSamsung Gear VR1.00infobox
Oculus GoRelatedOculus Quest1.00infobox
Oculus GoRelatedOculus Rift S1.00infobox
Oculus GoReleasedMay 1, 20181.00infobox
Oculus GoSoundIntegrated speakers1.00infobox
Oculus GoSound3.5 mm headphone jack1.00infobox
Oculus GoStorage32 GB or 64 GB NAND flash1.00infobox

Related concept clusters Concept neighborhoods

The concept neighborhoods around Oculus Go bring nearby vocabulary together. In this analysis, examples include Oculus, Headset and Vr. Use the clusters to find adjacent concepts and terminology that may deserve separate research.

  • Oculus Go
    • Oculus
    • Headset
    • Vr
    • Virtual
    • Store
    • App
    • Facebook
    • Content
    • Reality
    • Released
    • Announced
    • Application
  • oculus go
    • Oculus
    • Headset
    • Vr
    • Virtual
    • Store
    • Announced
    • App
    • Facebook
    • Content
    • Sales
    • Reality
    • Also
  • virtual reality headset
    • Virtual
    • Standalone
    • Oculus
    • Headsets
    • Technologies
    • Samsung
    • Device
    • Software
    • Vr
    • Xiaomi
    • Qualcomm
    • Company's
  • reality labs
    • Virtual
    • Standalone
    • Headsets
    • Technologies
    • Samsung
    • Device
    • Software
    • Vr
    • Company's
    • New
    • Qualcomm
    • Application
  • xiaomi
    • Qualcomm
    • Standalone
    • Vr
    • Device
    • Software
    • Released
    • Headset
    • Company's
    • Sales
    • Technologies
    • May
    • Mobile
  • oculus rift
    • Headset
    • Vr
    • Virtual
    • Store
    • App
    • Facebook
    • Content
    • Reality
    • Announced
    • Application
    • Mobile
    • Samsung
  • application software
    • Store
    • Xiaomi
    • Mobile
    • Technologies
    • Virtual
    • Samsung
    • Software
    • Vr
    • Content
    • Reality
    • App
    • Oculus
  • app store
    • Technologies
    • App
    • Store
    • Sales
    • Content
    • Used
    • Facebook
    • New
    • Oculus
    • Announced
    • Video
    • Would

Connections between topic areas Semantic bridges

For Oculus Go, one of the stronger structural bridges in this analysis connects Oculus Go with Features. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.

Min side: 3
Oculus GoFeatures · splits 47 ⟂ 27
Oculus GoOverview · splits 52 ⟂ 22
Oculus GoHistory · splits 58 ⟂ 16
Oculus GoReception · splits 66 ⟂ 8

Map overview Semantic statistics

Oculus Go

Nodes74
Edges73
Triples172
Avg. degree1.97
Density0.027027
Components1

Source & methodology

TTTA analyzes the structure around Oculus Go to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as History, Literary Connections, Art & Companies, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.

Source: Wikipedia — Oculus Go · EN edition · Analysis: TopicsToTalkAbout

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