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In computational complexity theory, the complexity class NEXPTIME (sometimes called NEXP) is the set of decision problems that can be solved by a non-deterministic Turing machine using time 2 n O ( 1 ) {\displaystyle 2^{n^{O(1)}}} .
Characters, Alternative characterizations & Examples of NEXPTIME-complete problems
Explore the main themes, entities and connections around NEXPTIME. Start with the topic map, then use the sections below for research and deeper semantic analysis.
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nexptime-complete proof two verifier problems string np machine turing language problem class time deterministic succinct logic polynomial-time complexity set decision
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| NEXPTIME | is a | certain class of probabilistically checkable proofs | 0.90 | text |
| NEXPTIME | related to Alternative characterizations | In | 0.60 | section |
| NEXPTIME | related to Alternative characterizations | The | 0.60 | section |
| NEXPTIME | related to Alternative characterizations | MIP | 0.60 | section |
| NEXPTIME | related to Alternative characterizations | If | 0.60 | section |
| NEXPTIME | related to Alternative characterizations | PSPACE | 0.60 | section |
| NEXPTIME | related to Alternative characterizations | See | 0.60 | section |
| NEXPTIME | related to Games | Deciding | 0.60 | section |
| NEXPTIME | related to Games | Dependency | 0.60 | section |
| NEXPTIME | related to Games | DQBF | 0.60 | section |
| NEXPTIME | related to Games | QBF | 0.60 | section |
| NEXPTIME | related to Games | NEXPTIME-complete | 0.60 | section |
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