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The Möller–Trumbore ray-triangle intersection algorithm, named after its inventors Tomas Möller and Ben Trumbore, is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle. Among other uses, it can be used in computer graphics to…
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triangle plane ray displaystyle intersection point three vector ray-triangle algorithm equation parallel defined direction vec vertices find line coordinates ray's
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